
pipelineaudio
Well-known member
In the other threas were all talking about fader math errors. Lets all do a simple test, with each person's particular type of software.
1. Generate a square wave at 1khz, -12dBFS
2. Generate a sine wave at 1 khz, -12dBFS
3. Generate white noise at -12dBFS
for each of these individualy, do the following:
make SURE any sort of dither in the app is turned off
1. Turn the file down 6dB in the software, using the channel fader
2. Using some part of the app's routing, turn that same wave back up 6dB
3. Render it to a track
4.Play the original and the rebered file back at the same time( lining up in case of a delay on render), with one of the files flipped 180 degrees out of phase
5. Render this track
if this new track contains ANYTHING, then we got a problem
1. Generate a square wave at 1khz, -12dBFS
2. Generate a sine wave at 1 khz, -12dBFS
3. Generate white noise at -12dBFS
for each of these individualy, do the following:
make SURE any sort of dither in the app is turned off
1. Turn the file down 6dB in the software, using the channel fader
2. Using some part of the app's routing, turn that same wave back up 6dB
3. Render it to a track
4.Play the original and the rebered file back at the same time( lining up in case of a delay on render), with one of the files flipped 180 degrees out of phase
5. Render this track
if this new track contains ANYTHING, then we got a problem