noise on playback

  • Thread starter Thread starter leebaguk
  • Start date Start date
L

leebaguk

New member
Hi Everyone. Im still getting used to CEPro, it seems to be a pretty good program for what I use it for. However, one major problem I have found is that whenever I Mixdown my work as a wave file it all seems good. Then when I open the waveform in my music player (musicmatch/WinMediaPlayer etc..) I get a terrible loud buzz noise very briefly at the beginning of the playback. All of them have done this. I have searched the boards for a solution but cannot find one yet. Can anybody help me?? any answers??

Thanks Lee
 
Is it a buzz or a pop? It's not a hiss is it? a single pop is an easy one but a buzz I'm not sure about.
 
yes, its a very loud pop i guess...

have a solution? have you had this too?

Lee
 
Well this isn't a good idea if you want to release it on cd you could use Cool Edit's Noise Reduction and do the Click Pop Eliminator but it would be best to figure out where the noise is coming from
 
I don't know what the fix is, but I remember hearing of this before.

Try the Syntrillium forum. High intensity expertise there.
 
I think we've been having this same conversation over at the synt. forum :)

For the folks here, so far, I can recreate this by mixing down to a file, if there is a gap of silence (no wave file at all, not just a silent wave file) before the first wav file in the project. Try it yourself -- open a new project, and insert a wav file -- not at the start, but a couple seconds in. Go to file/save mixdown as... and save the wav then open the result up and you may see the pop.

Seems to be able to be suppressed pretty easily by including one extra track of pure silence that starts at the beginning of the file. I don't know for sure, but it seems safest for this silent track to run the entire length of the project.

-lee-
 
I remember somebody else, maybe two years ago, complaining of something similar. In my foggy memory, it had something to do with something like the way his windows was interacting with his soundcard was interacting with Cool. Anyway, yeah, one way to deal with it is to allow a second or two lead-in for every recording, and then edit it out later. But there's a fix at source I think...
 
A fade in at the beginning of your wave, regardless of how small of an area you highlight, has always solved this problem for me.

Highlight an area at the very beginning of your master mix. transform>Amplitude>fade> 0 start 100% at the end

case closed:eek:
 
Back
Top