Downside, I have no confusion over "hot" and "clean". One of the many charms of analog consoles is the distortion they provide to the signal, that WARM distortion, not the edgy bitey crap the Yammies provide......
If you do a little studying on DSP, you will find that your little DSP hacker is FAR from clean. Check out
http://www.digido.com and read up on this stuff a bit.
Let's not go into the unstable word clocks that produce jitter. Nor the limited internal bit depth the DSP provides.
Oh, tell me, when was the last time you were able to run a gate AND a compressor on a kick drum at the same time on it?
If it was just me saying bad things about low end digital mixers, well, I could accept being the weirdo here. But, when asked for the truth, most any self respecting engineer would take a Soundcraft Ghost over cheap digital consoles. I personally would rather mix on a Mackie than a cheap digital console (those that know me know how hard it is to say I prefer a stupid Mackie over ANYTHING....

).
But, do have a good time with yours. You are going to need all those internal do dad's to make up for the lack of warmth, color, headroom, that the console doesn't have naturally.
Vance! Get off my back!!!

You will haunt me till the day I die with that cutesy little wannabe console of yours....

I really DID try to get that ugly O2R out of that studio and on the truck to you....Alas! Bad sound in favor of "automation" wins again!!! Oh well........
A side note. The O2R cost $4000 MORE than my Ghost, for LESS inputs, LESS Aux Sends, LESS master section routing. What did I gain? Some fader automation that I hardly used. The Ghost has built in Mute automation, so that was a wash.
My theory has almost always been this. Track it right! If you track it right, you won't be grabbing for that eq knob, so recall is basically a mute point. Yes, setting up Aux sends on an analog console will take a few minutes to bring back up if a client wants to pick up at a later date, but it don't take THAT long, what, a minute or so? Faders just get pulled back up to unity again usually, and most of the eq will be with the low shelf filter, if any at all. I never had a problem running a few different projects at a time in the old mobile rig with an analog console.
The sound benefits though were astounding! People forget how good a decent analog console sounds when they have been working with DSP for a while. But when they hear it again, they are shocked! With a recent band I mixed, the bass player was in the studio the first day of mixing (I always try to have a band member there you know....

). We worked on a mix for about two hours with the Yammie. He ask's me "Why does it sound so flat?". I asked him what he meant. He said "It doesn't sound natural at all. It sounds like it is coming out of a arcade machine or something". I suggested we try the Ghost. We had to stop the session and go get the Ghost from storage and install it. I brought the faders up, NO eq, NO compression, NO effects. His eyes lit up immediately (as mine did...) and he said "That is the sound I am looking for!". I am not making these words up! Immediately, the sound was much more open, warmer, and each instrument had "space" around it. Hitting the same levels on the soundcards A/D converters, the mix sounded louder! I didn't do a damn thing except turn up faders.
I don't know about you people that think digital consoles sound better than even lower end analog consoles. I would REALLY like for a cheaper digital console to sound as good. Really I would. It would take a lot of pressure off to make the mix right that day, or the next morning before we start another mix because I could just recall stuff at a later time. But, they just don't sound that good to justify using when the mix needs to sound good. For a demo, sure. But for something even remotely serious in music, I just can't see subjecting music to bad DSP! I have heard DSP that used in excess of 54 bit internal processing with very high dollar converters and good word clocks. If that is what I had to work with, I could live with it! But these little wannabe's are not in that league by a long shot, and certainly, code written for the PC programs are about as bad.
I think the world has got a little too used to edgy, sterile, cold digital mixing. Thank you ProTools!!!
Ed