acid recording

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stranger233

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hey all,

I've been trying to record some guitar loops directly into acid, but I've been running into the following problem:

I can record just fine while listening to what I've already played, but once I stop recording, the loop that gets produced has a small yet noticable delay on it from the start, which makes the playback sound horrible. I've gone into Sound Forge, and I can see a marker right after the start, but even after cropping the wav file to make that marker the beginning of the file, it still sounds a little off. Is there any way to either eliminate this lag from the original recording, or do I just need to get better with my editing skills?

thx,

stranger233
 
A probable reason:

Unless your guitar play is EXTREMELY accurate, you will never be able to play completely in sync with the selected BPM. Hence, ACID will stretch your loop to that BPM, causing what sounds like a delay effect. Editing the loop won't help much; it's still not perfectly in sync unless you're extremely lucky. Guitar sound will almost always sound distorted if it's used as a loop.

Solutions:
Set the properties for the file to disk based or one shot, and paste paste paste paste. Or edit like hell. Using Wavelab, of course.
 
I would have my guitarist or bassist play a repetitive melody.

Then, I would pick the best one, cut it and trim it.

Then, change it from LOOP to DISK-BASED.

Then, shorten or elongate the chosen section.

Then, paste, paste, paste......

Good luck,

SPIN
 
I make TONS of guitar loops in Acid. They do strange things when you move them too much from their original tempo or key, but they play PERFECTLY when recorded well and edited right.

What I usually do is create a nice long drum loop or section of the tune I am playing, and then play the part over and over, creating a disk based file... Then go in and using the loop region, listen to each "loop" (riff I want to loop, which I have repeated) until I find one I like best, then mix loop region to wav. Then I'll edit it in Sound Forge, cropping the ends at 0db so there is no clicking when it loops.

Give yourself a measure to get your hands on the guitar, boy!!! ;)
 
Sounds like my own, current no-fi adventures, kabudokan.
Do you record vocals/other stuff in ACID, too? People object like crazy when i suggest using it as a plain ol' multitracker in addition to looping. The "professional" aspect, you know.

- Bobsleigh
 
KaBudokan, is correct.

But, instead of playing or writng a long drum loop. You can activate the loop button in Acid for the section you want to play to, and then record.

So, now you have time to put your finger on your instrument.

Even though the trakc is looping, your recording will be as long as you played it.

Once you are finished recording you can move the recorded wav. file (in Acid) through the looped section.

I hope that made sense. If it did not make sense, then I will try to reword it a little bit more eloquently.

Peace
SPIN
 
Bob, I do use it sometimes for recording other things. I also use Vegas a lot, since it seems to use less recources while recording than Acid does. Vegas has some really nice resources and tricks for recording. Just depends how motivated I am at the time. :) But Acid is definitely a decent multitracker too.

One thing - if you're recording long disk based tracks in Acid, it's best to not "stretch from tempo" in the track properties, as it can result in weird wavering in the track. Just a tip.
 
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