Loop libraries

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tubedude

tubedude

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Will Sonar handle the Sonic Foundry loop libraries now, direct from the CD's? If so, awesome, those libraries are the shiznit... check em out, check out the sample on the SF webpage...
Paul
 
Yes...

Yes it will. I downloaded a couple sample waves from the "loops for acid" pages, and imported them. They aligned in my file (rhythm and tempo wise) without any tweaking from me. Changing the tempo was trivial, and the loops sounded awesome. It's like voodoo. ;)

-L
 
Fat...

Thats way too awesome, those loops sound fantastic, and there are tons of them... looks like I'm gonna be out about another $500 for about 10 of these CD's... I like the ones with the tribal and indiand sounds on them... those make awesome background effects.... I'll order one, and see how it works out, and maybe make a post.
One question though... the ones you listen to (sample loops), are they a different format than what you downloaded? I think the downloads are wavs and the actual CD's are in a different type of file, i THINK... gonna look it up now....
Peace,
Paul
 
yep, they are all .wav files...

As i said in the the subject line....
cool cool cool....
P
 
has anyone used the Drum Components (RADS) or the Drum Tools with the Roxette drummer? i'm deciding between one of those along with the orchestral vol. 4 rock and roll orchestras, to go with when i buy sonar. maybe this week! i'm excited as all get out.
 
I cant' decide...

Thats why I'm just gonna hafta order about 10 of 'em! Sound awesome don't they? I was thinking the RADS for sure, and the Tribal ones, and maybe something else... I want weird-ish stuff, crazy bongo beats and stuff to place in the background of some fairly heavy music... and then some other weird stuff for my lighter stuff. Let me know what you end up with...
 
Acid loop libraries are basically in WAV format with a bit of "extra" data saved.... that is whether it is a one shot (like a drum hit) or a loop and if it is a loop, the key.

I was a bit disappointed in the Rock Orchestral... I like to buy stuff that I would have trouble recreating myself. So a loop of Middle Eastern Drums for example, where different types of hits at different velocities can really effect the sound, are superb. I thought I could do a lot of what was on the Rock Orchestral.... although using a real orchestra did make it sound... well, more realistic.

One other thought (whew, then I'm done thinking for the day)... check on the Sonic Foundry Website. You can download samples of each CD's sounds and also notice how much is on the CD. Some have as few as 121 loops, other have 3-400. Of course, if you really like the 120... it makes sense.

There are also a lot of loops for Acid that are not on the SF website. Plus, Acid (and it sounds like Sonar) is pretty darn good at reading plain old WAV files and figuring them out. The biggest problem with Acid is when it reads a non-looped wave and loops it.... like a high-hat being struck in really rapid succession. Otherwise, it is pretty cool.
 
well.........

RADS = 974 loops/single hits/whatnot

Drum Tools = 1215 loops

you think it'd be more versatile or more of a hastle to make original loops with RADS? cuz i could probably make the loops from drum tools with the drums in RADS, maybe just not with the same sounding drums....but maybe RADS has better sounding drums? i think RADS has more versitality because you can create loops, as well as single hits for accent nots and lots of tom fills.

i'm thinking SONAR and RADS now.

has anyone used those discs?????
 
Doubled hits...

rjt: Yeah I noticed those doubled hits using SONAR.

All: When you build the loop (and I assume this is the same in ACID) you set timing marks on the wave file that the software uses as refence points when you change the tempo...

I've been experimenting with my Burning Grooves CD, ripping apart loops and rebuilding them in SONAR. I've found that you can clean out /most/ of those doubled hit by cleaning up the audio track before importing it into SONAR, then manually adjusting refence points in SONAR. Remove any leading silence and ending overlap. Also count the number of beat in the loop (literally) before importing it. Sometimes SONAR misjudges the number of beats and gets the loop/transient points wrong. You can fix the problem by entering the correct number of beats in the loop. It's not 100% perfect, but I'm having great success making the Burning Groove samples into decent, tempo adjustable, good sounding loops.

Groovy.

-L
 
double hit?

whats this double hit??

so when you mean clean a loop..........you mean get it so its the same length as X number of measures for a given tempo? then when you change tempo the beat will change with it? if so, that is cool. and there is no pitch change?

must......get.......sonar........loop libraries.....
 
Yup.

Correct. No pitch change but tempo changes happen. (within reason).

The doubling occurs when SONAR stretches the sample out or squashes it to fit within a given tempo. It isn't really apparent if the loop it made well/has been tweaked a bit.

It's /not perfect/ in every case, but it usually works really well. Totally usable.

-L
 
so sonic foundry one are made well right? they'd work good? i'm ordering for sure.

thanks!
 
The SF loops are well made, as are loops from other companies. The extra data bits help ACID (&Sonar?) figure out how many measures etc a loop is and then to stretch it properly. It can be a bit more trouble if that info is not built in, but not necessarily. I have some plain old WAV loops that ACID reads just fine. (Will can my own crack at SONAR in a couple of days). Also, many companies now sell loops that are "Acidized" meaning they have the additional info embedded in them, even though they were not sold by SF. But SF does make nice loops.
 
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