I did use drumagog on the one that I did.Hubbawho said:I have a suggestion worth a try...it involves using drumagog.
First double the track, then take 1 of the tracks and place an eq on it. In the eq, take everything out except the bass...I mean everything, so that it sounds completely like God awful shit. Now, you should only hear a rumble or a "woof" in place of the kick drum. Now the track has a bass drum isolated enough to be triggered. Add drumagog to that track and locate or produce a very punchy bass drum tone with a lot of mid and high end...make sure it has very little low end in it. Now combine both tracks together and tweak them until u atleast have improved the bass drum sound. (by crossfading the two tracks.) You may have to reverse the phase on a track, I forget.
As for the snare, you can probably isolate that with an eq as well by cutting everything except mids...and try to improve the sound a bit by repeating the same process much like the bass drum. (only eq it differently ofcourse) However I have yet to personally try that and it probably is much harder to accomplish.
But if anything, you can at least use a clean and triggered snare track to add some reverb, and then just turn the effect channel all the way up and turn the triggered snare all the way down. In other words, filter out the dry triggered snare so that you are only hearing the reverb from that triggered snare. Now mix that reverb track back into the overall mix. The reason being is that now the reverb effect will exist for a snare drum but it will be a clean reverb because it originated from the triggered snare track, rather than originating from an overall drum mix and just making the drums sound muddy. This could help fatten up the snare while giving the illusion that it's a bit cleaner sounding than it actually is.
Other than that...once u improve the bass drum and snare drum, try adding a small high pass filter on the original drum track. Mix them all together, and see what you get. lol I don't know, just some suggestions.
Hubbawho said:I have a suggestion worth a try...it involves using drumagog.
First double the track, then take 1 of the tracks and place an eq on it. In the eq, take everything out except the bass...I mean everything, so that it sounds completely like God awful shit. Now, you should only hear a rumble or a "woof" in place of the kick drum. Now the track has a bass drum isolated enough to be triggered. Add drumagog to that track and locate or produce a very punchy bass drum tone with a lot of mid and high end...make sure it has very little low end in it. Now combine both tracks together and tweak them until u atleast have improved the bass drum sound. (by crossfading the two tracks.) You may have to reverse the phase on a track, I forget.
As for the snare, you can probably isolate that with an eq as well by cutting everything except mids...and try to improve the sound a bit by repeating the same process much like the bass drum. (only eq it differently ofcourse) However I have yet to personally try that and it probably is much harder to accomplish.
But if anything, you can at least use a clean and triggered snare track to add some reverb, and then just turn the effect channel all the way up and turn the triggered snare all the way down. In other words, filter out the dry triggered snare so that you are only hearing the reverb from that triggered snare. Now mix that reverb track back into the overall mix. The reason being is that now the reverb effect will exist for a snare drum but it will be a clean reverb because it originated from the triggered snare track, rather than originating from an overall drum mix and just making the drums sound muddy. This could help fatten up the snare while giving the illusion that it's a bit cleaner sounding than it actually is.
Other than that...once u improve the bass drum and snare drum, try adding a small high pass filter on the original drum track. Mix them all together, and see what you get. lol I don't know, just some suggestions.
MadTiger3000 said:Nice trick. (This is one of the most awful drum tracks I have ever heard. I would rather mic a wind-up monkey.
Farview, can you explain a little about Drumagog, for those of us who know nothing about it?? Is it a program that triggers the samples? What do you need to do this?Farview said:I tried not using drumagog at first, but there is nothing you can do with the kick that is there. The snare is almost cool sounding and I don't mind the pumping, but the kick is just screwed.
Farview said:www.drumagog.com
If you tracked live drums (it works best if you mic'd everything separately) and you don't like the sounds, you insert drumagog on the track (in cubase, nuendo, etc...) and the audio triggers an new sound of your choosing.
The cool thing about Drumagog is that it has dynamic multisamples.
For example, a snare drum sounds different depending on how hard you hit it. If you hit it softly, you get a buzzy sound. If you hit it hard, you get more of a pop. The historic problem with triggered sounds was that (like a drum machine) every hit sounded the same, no matter what volume it was hit.
Drumagogs samples are recorded with different velocity layers so a soft hit triggers the sound of a soft hit and a heavy hit triggers...
The other thing that made sampling sound electronic was that even if there were different samples for soft and hard hits, there was only one sample for each layer. So if the trigger signal was consistent, the same sound would be triggered every time giving you that 'machine gun' effect. Drumagog gets around this by having a bunch of different samples in each velocity layer. The volume of the audio determines what velocity layer will be triggered and one of the samples in that layer will be randomly played. This way, even if the trigger signal is consistent, every hit sounds different than the one before it, more like a real drum.
There are a lot of other features like positional multisamples, midi, synthesis, etc... but that will sound even more like a commercial than this post already does. I hope I explained this well enough.