Do i NEED to mic an amp?

  • Thread starter Thread starter .Tyson Studios.
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Nope, at our age I'm afraid it's twin jets forever....
Even worse if the pill pushers at the hospital ripped your catheter out like they were puling a Sharpie out of it's cap. :( I swear, if the nurses weren't so damn good looking, those shamans would be out of business by now....

G.
 
CFox said:
Google it to your hearts content. Scientific studies show that wine tasting is bullshit.


Hardly. Two points worth mentioning -

1.) the study isn't a double blind comparison (which is the whole point of the study), but rather a study that demonstrates that when you give someone a preconception, that tends to have a big influence on their opinion. An analogy here would be playing someone a song saying, "I used a $5000 Mesa on this track," and then another saying, "this was a cheapo multi-fx processor." I think what most of us are arguing is that, given a recording of an amp/modeler with no information about what we're listening to, a good number of us claim that we can tell the difference between a modeler and a real amp. That may or may not be true, but the study in question you've mentioned sheds absolutely no light on that question.
2.) The detail you left out is while most people were swayed by the information they were given, approximately (if memory serves) 10% of the test subjects correctly identified both bottles as the same wine, and that the vast majority of that percentage were experienced, knowledgeable wine drinkers. Worth keeping in mind, when we're at a recording website and talking about a sample that's more akin to the general non-guitarist listening world. ;)

Hey Winedrinker sorry for the delay.. and thanks for pointing out the obvious...again. Lols.

Wine drinking itself is not a double blind or even blind study styled pursuit - ideally.

The bottle is selected via the label, the heritage appraised and discussed, it's poured and then assessed as either A) piss, or B) not piss.

These experts could not pick that the white had been coloured with red food dye and they all described the taste in red terms. Lols.

The other study, most classified the non piss as piss when put in a cheap bottle and reclassified it as non piss when decanted out the fancy bottle. Lols

Lets not forget the wine frauds that are uncovered frequently ( not from complaints as to authenticity of flavour mind you )....lols


Wine drinking, unless for effect or the possible heart benefits of red, is, essentially, for posturing wankers.

Bottoms up Drew.



How does this relate to amp sims ? Well the listener is expecting a sound - they dont know whether its a real or sim but they either like the sound ( not piss ) or they dont ( piss )...It is, however presented to them as a guitar amp sound.

Not sure on the rest of this thread as I have stepped in on your post but I am guessing that any HR expert who claims to be able to detect a real from sim will provide plenty of caveats in their identification.

"I am not in the ideal listening environment"
"They all sound suss to me - even if its real, i dont like the way it was recorded"
"Wouldn't stand repeated listens if looped ad nauseam for 6 hours"
...and other face saving bs to protect their vested interest.


:)
 
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Hey! I was just reading all this wonderful advice about miking amps vs. the sim alternative.

The problem I have with any virtual instrument, softsynth, simulators, etc. is this: how can any of these synthesized/digitalized sounds or instruments capture as unique of sound as a real guitar, real amp, a good mic, and that all-important variable called room ambience?? If everyone used all the great sims and virtual instruments out there, pretty soon hundreds of people's recordings will sound very much the same. Why? Because you can't duplicate the room ambience on a computer exactly like your own recording environment: every room, every building, every acoustical setup will vary from place to place when recording live. Not to mention the fact that every guitar, amp, and mic (if they are good quality) has it's own tonal sounds, responses, depth, and dynamic range unique to those instruments COMBINED with the uniquness of the room you record in.

It's difficult getting tracks of real instruments, amps, hardware effects pedals, etc. to blend naturally with midi tracksw in the same project made up of virtual instruments, softsynths, sims, direct recording, and so on. If you listen closely, it's easy to hear which tracks are "synthesized" and which ones are the real deal (audio instruments and hardware effects). This is true especially when there is an inconistent sound with the software stuff and the consistency of all the audio tracks you recorded using the same room ambience. The midi tracks tend to sound flat, thin, mechanical, too dry compared to the all audio tracks.

Does this make sense to anyone?

Mike Freze
 
listen to all the old farts...im sure your parents were saying the same things in the 60's.....the 1860's :laughings:
 
listen to all the old farts...im sure your parents were saying the same things in the 60's.....the 1860's :laughings:
What do you have against the 1860s? You gonna let one little civil war cloud your judgment?

G.
 
I heart the civil war...it never went on long enough :D


Then let the games begin ....... I'll shoot first. Damn I missed. KC move a little to your left my sight must be a little off, or I'm just not compensating for the wind right. :D







:cool:
 
Then let the games begin ....... I'll shoot first. Damn I missed. KC move a little to your left my sight must be a little off, or I'm just not compensating for the wind right. :D







:cool:

whatever...if it wasnt for us Scots the Brits woulda wasted you Yanks...so you can thank us for your country later :D
 
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