Cubase SX3

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I curently have Cubase SX2.. which i find very good and easy to use.. I'm at the time of updating... I guess that i shoud go to SX3.. but...

I mostly work with audio, thats why i'm most interested in audio editing.. Is Sonar or any other sequenser really better in audio edditing and proccesing than Cubase??

And if there is something better, is it so much better that it ok to spend all that time to learn a new product from the scrach (i dont have experiece of any other product, i started with Cubase VST, and moved on to Cubase SX1 and SX2)

I dont care much about stock plugins, i have the TC Powercore FW, and Waves Gold Bundle v4 as well as a couple of voxengo plugins.

Thanx for your replies...

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Personally, I like Cubase SX3 much better than all the other applications. I think you would be better off upgrading since SX3 offers some nice new stuff, it would be cheaper than rebuying a new app, and you are already used to Cubase. However, I think anyone could greatly benefit from learning other programs as well. Sonar is a very powerful program as well, and excellent stuff can be produced on both applications (as well as many others, they are all pretty powerful now adays). I personally find that Cubase seems to be a little more friendly for those of us that grew up doing things the traditional analog way. I also find that a few of the features in Cubase just seem a little more "pro" and contribute to my workflow better than having to try and do the same thing in Sonar. In defense of Sonar though, i think the stock plugins are a little nicer.

As far as something out there that is better, there is only one in my opinion. Pro Tools HD. However, that has nothing to do with the software, but purely its TDM (HD) farming and the beautiful and powerful hardware implementation. However, it is MUCH more expensive.
 
for audio editing, sonar and cubase are very limited. they were designed as multitrackers/midi sequencers, not audio editors. audition and wavelab are pretty good editors.
 
I used to think the same thing about audio editing. Lately though, after digging a little deeper into Cubase, I have found that I can do 95% of my editing there. I am still more comfortable using Sound Forge and do all of my two track edits in Sound Forge, but now when I am multitracking, I no longer need to ship individual tracks out to SF for edits. It certainly isn't quite as intuitive an editor as Sound Forge though. Then again, if I didn't already know Sound Forge and Wavelab so well, and learned Cubase, I would probably not see the need for one of the two track editors:)
 
i use audition mainly for the noise reduction and normalize functions. also, I still have'nt figured out how to work with selections of a waveform in sonar. in audition i can just highlight a piece of a waveform and silence it, apply fades, noise reduction, normalization, etc. it's quick and easy.
 
if i can do all that in cubase, maybe i should look back at cubase. although i have version 2
 
I am very new to Cubase SX3...can anyone tell me the BEST (not necessarily the fastest) way to edit individual tracks? (specifically referring to editing out mistakes from poor performances) I understand that there are a couple of different screen shots, or ways to edit in Cubase. The program I was using for years before I got cubase was a basic mp3 mixer. It was just an unlimited amount of tracks stacked on top of eachother with simple volume envelopes over the tracks. This provided for endless editing possibilities. Say if the drummer went slightly out of time in one spot...I could easily highlight a small portion of the audio clip, cut it out, slide it up to the above available track, put it down but moved slightly to the left, and allign it in place so that now it was in time. If the drummer was horrible, I could do this all over the place until the sound clip looked like a minced jumbled mess. (but it sounded in time) I can't seem to have this freedom in Cubase. In Cubase, I believe you are limited to editing a sound clip only within it's track.

Now that I've explained what's comfortable for me, can anybody explain how I can achieve these same editing freedoms in Cubase? (I'm referring to EXTENSIVE editing of individual instruments only..not just simply lining up the tracks so that the bass, guitar, and drums all start at the same point.) I need to specifically remove mistakes recorded by horrible local bands. lol, I'm sure most of you out there can understand my position. I hope someone with more experience can point me in the right direction within Cubase. Thanks
 
i would like to know also. i just reinstalled cubase sx 2 to take a look at its editing features. i seem to get a much higher latency in cubase than in sonar.
 
You should be able to do all of that in SX2.

I'm running SX2, and I do 100% of my tracking, mixing, editing, and "mastering" in it. I think the waveform editing in Cubase is great. I've never had any problems with it.
 
i guess that its better to stay with cubase, because i know it well enough...
what about sx2 vs sx3...?


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The only two things I can see worth upgrading too SX3 for is the ability to move whole regions of audio WITH the automation, more Freeze options, and to create custom panels for external MIDI gear. I tried the Sonar 4 demo, and the only thing I have liked better than SX2 was the freeze options (which are addressed in SX3). I bought SX2 last year, and will eventually upgrade, but ONLY when Steinberg gets their act together and finally provide us with sidechain capabilities (I still have to export tracks over to Logic to use sidechains than import them back too SX2....MAJOR PAIN!!!!).
 
I believe TC Native makes a side chain plug in. I have not used it yet so I am not positive how it works.
 
xstatic said:
I believe TC Native makes a side chain plug in. I have not used it yet so I am not positive how it works.
Cool. I have been trying to work something out in synth edit (as I am not a programmer and good with code), that would allow me to route a side-chain. I will look into the TC plugin though.
 
Some of the waves plugins have sidechaining facilities as well, but i have not tried that aspect of it yet either:(
 
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