M
mixsit
Well-known member
When a) the bass is too round/wrong shape, and/or b) needs some appropriate crunch' in the right place.
I have one right now where it needs- I guess a rather rougher crunch' would be a way to discribe it vs just soft saturation tools I have. I'm already doing some edge and attack shaping through expansion (that's working better in this case than 'transient designer..) but I'm looking for a way to bring in the edge of some controlled break up.
(had 'Nigel but lost it with UAD2, not so sure that was the ticket antway.
Any faves there?
No ilok please

I have one right now where it needs- I guess a rather rougher crunch' would be a way to discribe it vs just soft saturation tools I have. I'm already doing some edge and attack shaping through expansion (that's working better in this case than 'transient designer..) but I'm looking for a way to bring in the edge of some controlled break up.
(had 'Nigel but lost it with UAD2, not so sure that was the ticket antway.
Any faves there?
No ilok please
