Kick And Snare Problems

  • Thread starter Thread starter James21
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Haha, i wouldn't want that. Is it a huge deal if the mics aren't the same ones? like one side an AT4040 and the a 2020?
 
cool. i think i need to redo my drum recording from this last time. I was slacking and i was rushed because the drummer is retarded.
 
We all are to some degree. Nust be to hang out with guitar players. :D
 
Hahaha yeah everyone knows guitarists are smarter and more fun anyway.
 
HAHAHA exactly. that's what the drummer did last time. Slept in and was an hour 45 late.
 
Alright so Saying The drums are good, and the heads are new and tuned, player is decent, how do you work around the room?
 
Alright so Saying The drums are good, and the heads are new and tuned, player is decent, how do you work around the room?

Close-mic everything individually perhaps, but that will be a compromise. Things just sound different at different distances and angles.
 
To work around it you get a better room. If that is not possible then treat the one you've got. Preferably a hard surface floor with treated ceiling and corner bass traps for drum tracking. Some type of diffusion would be ideal for walls. A small room will still have its limitations tho, always.

I plan on doing this to the walls of my 27' X 14' drum room soon.

230691d1302941599t-square-room-vs-angled-walls-tracking-room-large-prd.jpeg
 
Close-mic everything individually perhaps, but that will be a compromise. Things just sound different at different distances and angles.
I had them pretty close to the heads and they still sounded far off. and not very up front. They were metering about -10 ish

That room looks cool, I'm actually recording at my friends house with his interface. So i can't really change his room.
 
Parallel compression will help to get that up front, in your face sound. Buss kick, snare and toms to a group channel and from there, send to a good compressor with heavy compression on an FX channel. Bring that compressed FX channel up until you get the desired punchyness. You really need to get the drums themselves sounding good first. The usual proper tuning and mic placement is the best advice.
 
Yeah, i tried Para Comp but the original sound was just shitty. I need to redo them. I know i can get so much better of a sound. You think -10 dB (just barely into Yellow) is where i should be when tracking?
 
That is a good place to be. Even a bit less is fine.

Btw, here is a basic eq setting for kick drum I generally use as a starting point:
 

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why don't you roll off more bass, like a HP in around 40ish??

and i feel like the EQ's in pro tools is only 7 bands. would i actually have to buy one that has more or would anyone have a good one for free?

I was learning at belmont about how if you boost the 80Hz and you have a great tone there, that there will be another at 160. and another at 320 same goes for awful sounds.
I'd like to actually try it but it's hard with 7 bands and 2 of those are HP and LP which eats more away. :[
 
I like the air down there. The octave thing can work but I wouldn't go boosting all of them. I rarely have a need for more than 4 bands of eq. Good recorded tone does not need much eq. IMO, 7 bands is already overkill. Eq can kill tone quickly. Especially stock ones.
 
Not the first time i've heard that. I guess i need to get some better tones. All in the practice. which i need a lot of. Although i seem to get better tones out of acoustics and vocals.
Ill post a recent recording i did of acoustic piano and vocals and let me know what you think.

soundcloud.com/jamesbuckelew it will be the top one named abaddon.
 
and i feel like the EQ's in pro tools is only 7 bands. would i actually have to buy one that has more or would anyone have a good one for free?

You "feel like" it's 7 bands?

Anyway, I rarely need more than two or three bands of eq on the kick to get good sound. Maybe this Belmont place should have showed you how to tune and mic a kick properly so you don't have to hack the eq to death. If you really need more than 7 bands you could chain a second instance of eq after the first.
 
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