...let us change it. It is a very interesting topic in audio range. The principle is old, was described in 1989 first time.
In the traditional audio, we are faced at the problem, the spatial sonic is not described completely by the signal difference between some points in space, say audio channels.
However, completely describes the spatial distribution of the mirror sources, caused from recording room reflections, the spatial audio. The simple idea behind the WFS and Holophony principle is, restore that genuine distribution from the information regarding the recording room reflective properties at the playback site during synthesis.
All we need is that information and the pure (dry mono recorded) source signal. That's feasible today and realized in practice. It solves a lot of recording problems. And also the unsolvable task in traditional audio, subtract the playback room acoustics from the transmitting chain become feasible in the Holophony approach. I think, that will be the future in audio, and the future arrives fast, still. You should read the Wikipedia Wave Field Synthesis page for more information.