
Steenamaroo
...
If I was trying it I'd be in control of my device and the client's device,
so the client just gets headphones - Ideally bluetooth.
For talk I'd use discord (potentially) for the easy of use and built in noise reduction,
and for music I'd just play that directly on the client's device.
The delay comes more from the audio having to go back and forth between discord's servers, plus their noise reduction,
but I feel like it should be acceptable. I'm only ever really aware of it in situations where people attempt to do something in unison,
or when people get in to, what I call, competitive talking.
There's probably a much better, local, way to get noise reduction in to the loop,
but I can't think of a simpler 'let's try it now' option without the need for additional equipment.
so the client just gets headphones - Ideally bluetooth.
For talk I'd use discord (potentially) for the easy of use and built in noise reduction,
and for music I'd just play that directly on the client's device.
The delay comes more from the audio having to go back and forth between discord's servers, plus their noise reduction,
but I feel like it should be acceptable. I'm only ever really aware of it in situations where people attempt to do something in unison,
or when people get in to, what I call, competitive talking.
There's probably a much better, local, way to get noise reduction in to the loop,
but I can't think of a simpler 'let's try it now' option without the need for additional equipment.