
mark4man
MoonMix Studios
Here's a tech question for all you mastering types out there:
I am right smack in the middle of a process c/o bouncing track groups & comp sets from my 16-Bit projects (which have more than a fair amount of DSP goin' on...plug-ins, automation envelopes, level/gain changes, etc.) to 24-Bit stems...in preparation of then taking those stems to the mastering house.
I always assumed that 24-Bit BTD's would grab the extra word length associated w/ the DSP commands & plug-in ambience.
Then I opened up a few of those stems in WaveLab; & found that some were maxed out at a full 24-Bits of sonic activity.
So now...I'm worried about truncation; & the effects of it.
There seems to be two schools of thought on this...the first from Bob Katz:
So...who's right...if we whack off a 24-Bit file at 16 bits...is the damage only to the sonic info at the base of the 16-Bit floor? Or is it spread throughout the entire audible range? [Or...is Katz meaning rounding as "rounding"...& if so...what's the difference (rounding vs. truncation)]?
Also: In my above scenario...If the internal precision of the workstation is 32 Bits or greater (which all are)...isn't that also truncation, to pipeline the signal to 24-Bits (to both the interface for playback & also BTD)...& as such...requires dithering at that point?
Thanks,
mark4man
I am right smack in the middle of a process c/o bouncing track groups & comp sets from my 16-Bit projects (which have more than a fair amount of DSP goin' on...plug-ins, automation envelopes, level/gain changes, etc.) to 24-Bit stems...in preparation of then taking those stems to the mastering house.
I always assumed that 24-Bit BTD's would grab the extra word length associated w/ the DSP commands & plug-in ambience.
Then I opened up a few of those stems in WaveLab; & found that some were maxed out at a full 24-Bits of sonic activity.
So now...I'm worried about truncation; & the effects of it.
There seems to be two schools of thought on this...the first from Bob Katz:
The 2nd is from Ken Pohlmann:Inside a digital mixing console (or workstation), the mix buss must be much longer than 16 bits, because adding two (or more) 16-bit samples together and multiplying by a coefficient (the level of the master fader is one such coefficient) can result in a 32-bit (or larger) sample, with every little bit significant. Since the AES/EBU standard can carry up to 24-bits, it is practical to take the 32-bit word, round it down to 24 bits, then send the result to the outside world, which could be a 24-bit storage device (or another processor). The next processor in line may have an internal wordlength of 32 or more bits, but before output it must round the precision back to 24 bits. The result is a slowly cumulating error in the least significant bit(s) from process to process. Fortunately, the least significant bit of a 24-bit word is 144 dB down, and most sane people recognize that degree of error to be inaudible.
The implications of this is that the distortion would be spread across the entire bit scale, correct?Discarded data results in an error analogous to that of A/D quantization.
So...who's right...if we whack off a 24-Bit file at 16 bits...is the damage only to the sonic info at the base of the 16-Bit floor? Or is it spread throughout the entire audible range? [Or...is Katz meaning rounding as "rounding"...& if so...what's the difference (rounding vs. truncation)]?
Also: In my above scenario...If the internal precision of the workstation is 32 Bits or greater (which all are)...isn't that also truncation, to pipeline the signal to 24-Bits (to both the interface for playback & also BTD)...& as such...requires dithering at that point?
Thanks,
mark4man