reverse reverb (SL3.XX)

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pikingrin

pikingrin

what is this?
I just read through a thread that started about 3 years ago in the Recording Techniques forum about using reverse reverb... It says something about reversing a .wav file, applying reverb and then reversing the track back to normal. Just curious is any Cubase users have tried this, and how it could be done? I mean, I usually use reverb as a send effect...kinda doesn't make sense.

There is some way to process the .wav, but it still doesn't make any sense as it would change back when the track did...

Anybody have any ideas on how one would set this up?
 
I just read through a thread that started about 3 years ago in the Recording Techniques forum about using reverse reverb... It says something about reversing a .wav file, applying reverb and then reversing the track back to normal. Just curious is any Cubase users have tried this, and how it could be done? I mean, I usually use reverb as a send effect...kinda doesn't make sense.

There is some way to process the .wav, but it still doesn't make any sense as it would change back when the track did...

Anybody have any ideas on how one would set this up?

Select the wav, go up to process and revese it. Go to process and apply reverb with the mix percentage setting at whatever level you want. Go to process and reverse it again.
 
Won't the reverb reverse back with the .wav file??? Guess I'll have to try it out. Woo hoo! :D

Question though... Before I process the reverb into the track, there are two things, one has an obvious answer...

1)Processing only certain parts of an audio track... Obvious answer: Split, then apply processing to desired parts, correct?

2)Setting reverb levels... Would it be safe to assume that the amount of reverb, when used as a send track at 100% wet, 0% dry, when applied to a track through said processing, would sound the same? Even with unlimited undo, etc.. I don't necessarily want to waste a whole lot of time trying to find a setting that works well for the track. Basically, is there a way to monitor, prior to processing, the track and know how much reverb (or whatever other effect) will be applied?
 
yes, the reverb will reverse with the wav. Then you'll have reverse reverb. That's what you wanted, right?

Here is a small clip of what I am talking about -



Also, I believe you can "preview" before you apply the effect.
 
yes, the reverb will reverse with the wav. Then you'll have reverse reverb. That's what you wanted, right?

Here is a small clip of what I am talking about -



Also, I believe you can "preview" before you apply the effect.
Yeah, I think you're right about the preview... Monday night football is keeping me away from my recording right now...lol

The clip sounds about right, I guess... Maybe I had a different idea of what it would sound like... I did a song with my old band where we reversed the cymbals and added reverb or something, but it was a copy and put on another track.

I guess, about the reverb being reversed when the track is re-reversed (if that makes sense), would the reverb not "re-reverse" with the track and sound normal? For instance, you reverse a track. Apply reverb (by processing) to a track. Once you revert that track to the original direction, wouldn't the reverb that was applied do the same?

If you are confused about what I'm asking, join the club...lol I'm confusing myself here. :confused:
 
You've got it right in the first half of your sentence...


"guess, about the reverb being reversed when the track is re-reversed (if that makes sense)"

The track is normal.... then you reverse it, and end up with this:

Track: reversed
Reverb: doesn't exist yet

Then you apply reverb, and get this:

Track: Reversed
Reverb: "normal" (as in it follows in time your reversed audio)

Then you reverse both of them and get this:

Track: Normal
Reverb: Reversed (it will now be ahead of,in time, your audio, and the audio will be back to normal)


Another thing you might want to try is that instead of using the wave processing functions to apply the reverb, just leave it as a send, and then mixdown just the reverb to it's own file. Then you import that file in and reverse it(and don't forget to un-reverse your original audio), and you can change the levels of the audio track and the reverb track (that's already been reversified) to get the right mix of them. Basically the same thing as before, only you're keeping the reverb return on a separate track so you can adjust it's level as you see fit.
 
You've got it right in the first half of your sentence...




The track is normal.... then you reverse it, and end up with this:

Track: reversed
Reverb: doesn't exist yet

Then you apply reverb, and get this:

Track: Reversed
Reverb: "normal" (as in it follows in time your reversed audio)

Then you reverse both of them and get this:

Track: Normal
Reverb: Reversed (it will now be ahead of,in time, your audio, and the audio will be back to normal)

I guess the theory of that just confuses me... lol Seems like the reverb would be going the same direction of the audio track, especially if it was rendered, regardless of which way the track was playing (normal or reversed).

Screw this, I'm going to try it.
 
stuff doesn't really "go" anywhere-- it's just sudio events in time. Your sounds don't have any velocity, picture them just sitting there on tape. Reversing just makes them happen in different order.

Like this:

Say "Racecar" into a mic.

Flip the wav, and it's "racecaR"

Add reverb or delay etc and it's "racecaR .R..r...r.....r.......r.........."

Flip it again, and it's "..........r.....r....r...r..R. Racecar"

:cool:

Led Zeppelin &c. did this back in the day w/real tape. I wonder if LE has the flip process...



oh, just thinking, you'd have to record it down into another track or whatever, rather than just having the reverb on as a send or insert... I think that's what had ya confused.
 
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Am I just stupid or am I missing something?

Okay, so I have been reading the frakken manual and my book that I bought on Cubase a while back, and I cannot figure out how to apply effects directly to events. It shows, in the book that I bought, that you're supposed to select the desired event, which I have done - it's a section of vocals about 30 seconds long - then I'm supposed to select the desired plugin from the plugins sub-menu in the same menu that I use (right click) that allows me to reverse the event... Only problem is, is that I don't have a plugins option in that menu, nor anywhere else that I can find.

I'm using SL3.0 (with the updates when they still did them), is that for SX only? All I need help with is applying effects and processing the event in real time...

I'm still, since I posted this a few days ago, trying to figure this out to no avail... Any help would be greatly appreciated!
 
I hardly spend any time reading the manuals, and ususally try to do what would have made sense with my cassette four track back in the day.

Is there no way to just bounce the reversed track to another new track with the reverb on, making a recorded reverbed track?
 
Here it is -

plugs.JPG
 
You can also apply it as an insert. Freeze the track, then import the freeze file from the freeze folder into another track.

It can be done. :)


I just did it again -


About 20 seconds in -


:D :D :D
 
Here it is -

plugs.JPG
Okay, so you're going to have to tell me one of two things...

1)What version of Cubase are you using... (In my menu - exactly the same as the one you have in the screen shot - I don't have the Plug-In option, it just goes straight from Process to Hitpoints.)

OR

2)Did you move your plugins to a specific folder that is recognized in that menu?

And to Obi - What I have been doing thus far, after a few PITA days trying to find out how to process a track in realtime, is just exporting the single track into my LE version of Wavelab and rendering the track after doing all the work in there.
 
Take your audio file, flip it so that it's reversed. Add reverb to it. Then mix it down. This will yield a file with a reverse of your audio, with a reverb effect on it because you mixed it down with reverb on it. The reverb is still the right way round because you mixed down the sound of your backwards audio being run through a reverb unit. Reverse that file. Now your audio is the right way round again, but the reverb will sound backwards.
 
Take your audio file, flip it so that it's reversed. Add reverb to it. Then mix it down. This will yield a file with a reverse of your audio, with a reverb effect on it because you mixed it down with reverb on it. The reverb is still the right way round because you mixed down the sound of your backwards audio being run through a reverb unit. Reverse that file. Now your audio is the right way round again, but the reverb will sound backwards.
I'm going to try this tonight, might make it easier than exporting and doing it in wavelab. I got some weird results in wavelab, when i reversed it back it went completely haywire... Sounded pretty bad...

I'm using Cubase SX 3, so maybe SL doesn't allow this feature?
Ah, that would be it... Thanks anyway...:D
 
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