
Porter
aka WookieMan
The hard compression is just to stop clipping on the main... it shouldn't squish it that much.
Porter
Porter
everything you say makes sense you've got a knack for this don't youPorter said:Just remember with clipping, if you clip a track during bouce down (ie turning it up to a +db) you can't get rid of it later. The other time is to clip the main bus... again, if you work with the bounced track and it has a clip increaseing the head room won't fix it, you will need to re-bounce.
Hope that makes sense,
Porter
Aaron Cheney said:but for the final CD I am haveing them mastered by a pro who specializes in this very specialized field.
wfaraoni...Thanks for the offer! Actually I think I've abondoned the idea of having someone else do it the more I play around with Sonar. I'm really having too much fun!wfaraoni said:If you ask nice Ill do it for you.
Middleman said:In the better mix, the background vocals are mostly L and R which gets them out of the center of the track so the vocal can stand out. In your original mix they are indistinct and too centered. The better mix is constructed something like this
L---------------------------C---------------------------- R
BG Vocal------------------------------------------------BG Vocal
----Acoustic-----------------------------------------Acoustic
----------Drums----------------------------------Drums
----------Cymbals------------------------------Cymbals
----------------------------Lead Vocal
----------------------------Bass & Kick
-------------------------------------------------Steel Guitar
mtardif said:
I'm finally realizing the name of the game is everything should have its own certain frequencies and/or its own space in the stereo mix depending on what's being masked by what. Whew!! That's a lot to go back and mess with.
Thanks for your help!! I swear I'll be getting these samples out here shortly.
mtardif said:I'm finally realizing the name of the game is everything should have its own certain frequencies and/or its own space in the stereo mix depending on what's being masked by what. Whew!! That's a lot to go back and mess with.
wfaraoni said:I am Thinking this is one of the BIG KEYS to getting a Better mix.
Everything having its own frequencies is a great plan but when I start to eq things, for instance, the guitar part, I wind up with it sounding like its being played through a megaphone, you know that hollow telephone boxed sound.
Ive read a bunch of recommendations on what to cut for bass, drums, and guitar etc. but they vary (as they should) so widely depending on the piece.
So I am asking,
As a general neutral STARTING point,
What do those of you who can/Do achieve musical separation without muffling the instruments Use for a guideline??
Ie: Drums, Bass, Guitar, vox, keyboard and synth, other strings, horns.
The more feedback the better here I think
REQUEST:
maybe Someone can actually post some samples of raw, Then adjusted, then in the mix! So we can get a feel for the ART!
That would be REALLY GREAT not only for me but for lots of folks Im sure.
Thanks
Bill
Middleman said:Personally I am into clean sounding music like Nora Jones, James Taylor, Diana Krall, Vince Gill, host of others.
Paul881 said:Almost the same choice of music as meGreat minds think alike (or fools seldom differ
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Middleman said:Yes, the technique I was referring to takes two different instances of a track and places one hard left, or thereabouts, and one hard right. It's different sounding from just placing a single track at center.
Middleman said:Yes, the technique I was referring to takes two different instances of a track and places one hard left, or thereabouts, and one hard right. It's different sounding from just placing a single track at center.