
Toddskins
Member
Kurzweil
Triple Modular Processing, or Triple Mode, made its debut in the K2600 in 2001. While the description is disarmingly simple, Triple Mode offers perhaps the deepest set of programming possibilities ever on any synth, at any price!
In essence, each program can have up to three layers, linked to provide one single voice. This might not be so mind-boggling if it weren't for the fact that each triple layer features its own algorithms: 30 for layer 1, 38 for layer 2, and 26 for layer 3, for a combined total of nearly 30,000 possible combinations!
Factor in the 3 to 18 DSP functions available for each stage of each individual algorithm, and you're now looking at possibilities ranging into the trillions! While this may seem overwhelming, with a little practice you'll find that it's very easy to come up with fresh, musically useful sounds.
And this has not yet included the KDFX sound effects unit. It has a ridiculous number of parameters and algorithms to add tonal character to a single aspect of the layer of a sound. So what does it end up at. Squillions.
Then, in the new Kurzweil PC3, they've taken that 3-layer platform up a bit. How much up? Well, up to 32 simultaneous layers!
And its KDFX is more than doubled over the K2600!
Well now, we are way out of our depths with this machine's sonic possibilites.
Something else: Kurzweil manufacturers their own computer chips. They do not buy them from others they way other music companies do. This way, the chip is perfectly designed for performance and response for the Kurzweil machine.
Triple Modular Processing, or Triple Mode, made its debut in the K2600 in 2001. While the description is disarmingly simple, Triple Mode offers perhaps the deepest set of programming possibilities ever on any synth, at any price!
In essence, each program can have up to three layers, linked to provide one single voice. This might not be so mind-boggling if it weren't for the fact that each triple layer features its own algorithms: 30 for layer 1, 38 for layer 2, and 26 for layer 3, for a combined total of nearly 30,000 possible combinations!
Factor in the 3 to 18 DSP functions available for each stage of each individual algorithm, and you're now looking at possibilities ranging into the trillions! While this may seem overwhelming, with a little practice you'll find that it's very easy to come up with fresh, musically useful sounds.
And this has not yet included the KDFX sound effects unit. It has a ridiculous number of parameters and algorithms to add tonal character to a single aspect of the layer of a sound. So what does it end up at. Squillions.
Then, in the new Kurzweil PC3, they've taken that 3-layer platform up a bit. How much up? Well, up to 32 simultaneous layers!
And its KDFX is more than doubled over the K2600!
Well now, we are way out of our depths with this machine's sonic possibilites.
Something else: Kurzweil manufacturers their own computer chips. They do not buy them from others they way other music companies do. This way, the chip is perfectly designed for performance and response for the Kurzweil machine.