A
ausgrindslaught
New member
You know what I mean. When a drummer cant actually play whats on the recording. It's a grindcore taboo. It is a great tool however.
You know what I mean. When a drummer cant actually play whats on the recording. It's a grindcore taboo. It is a great tool however.
Drumagog just replaces the sound of the hits. It doesn't change the timing at all. Every hit is exactly where the drummer put it, good or bad.ecktronic said:Is there a humanize setting in Drumagog? Eck
Farview said:Jason Bittner is one of the guy I've seen who can fly at 190 BPM without triggers.
The thing with building gogs is you have to have a bunch of hits. You need a few velocity layers. (grouped by how hard the drum was hit) and a bunch of multi-samples in each velocity layer. Every time you hit a drum, it sounds a little different. That is the thing that gives away drum machines-every hit is the same hit.
By having the different velocity layers, it gives the same life to the dynamics that the real drum does.
By grouping together 4 or 5 of the same type of hit, Drumagog will randomly fire those samples, thus making it sound more natural.
Yeah I got a bit confused there! I waws thinking of sequencer prgrammmes like Fruity Loops for some strange reason!Farview said:Drumagog just replaces the sound of the hits. It doesn't change the timing at all. Every hit is exactly where the drummer put it, good or bad.
Exactly right. Learn to love that click. Buy yourself a drum machine - or use the guitar players drum machine on his pedalboard, or the keyboard players drum sequencer. Set up a straight drumbeat - kick, snare, hihat. Burn a cd, and play along to it. When you get in the studio, if you are playing to prerecorded tracks with that Godawful quarter note cowbell for a click, ask the engineer to set you up a drum machine pattern with hihat, kick and snare - or eights on the hihat, anything to help that quarter note flow in your head. (This is why it's always good to arrive a little early for the session. If the engineer's already there, he'll play you what you will be tracking to if you ask nice. Cuts down on nasty surprises!) After a while of playing to a click, you begin to feel it, and can play behind, on, or on top of the click. Whatever the artist needs.ecktronic said:Good advice man. I agree totally.
Also, drummers should practice to a click track as much as possible.This makes going into a studio cheaper as the tracsk can be layed faster.
Eck
emergencyexit said:....in the world of metal and heavier rock music because big drums being hit hard as hell consistently is what is needed in such rhythmically precise music.
Ben
Learn to let the beater bounce off of the kick batter head. Burying the beater in the head kills the resonance - watch How the West Was Won and look at Bonham's foot. He's not killing that pedal and His Is the Kick Of All Time! Play country music four nights a week in a crowded bar. Best thing that ever happened to my kick and snare dynamics! Had to buy diapers and pay the rent, you know! Had no idea it would help me so much!ecktronic said:I used to beleive this theory of the harder you hit a drum the better is sounds. But now I have discovered in my latest recordings its the more sloidly hit medium stregnth hits that sound better. I am tlaking about the kick drum in this case. Hit it too hard and you dont get the same amount of resonance. The quieter you hot the kcik the more resonance (lo end) you get (to a certain degree). Most of the heavy kick hits on my new recordings sound very thin compared to the medium hits. Its like there is too much slap and no resonance.
Eck