ausgrindslaught
New member
Hey guys. After two PAINFUL months my band has finished recording the drum tracks for our first demo.
I have one specific question to begin with - though as the demo develops dont doubt there will be more. Alright, so I have got a basic handle (or did I need to refamiliarise myself a tad) with compression and hard limiting to an extent.
What I have is a kick drum track - now this track has a stupid amount of low frequency in it, so I have to EQ it and cut some of it out so it isnt a speaker-raping monster. What I would like to do is;
a) Make the kicks on consistent volume. Some passages vary - in very fast parts the kicks die a little bit, in others the drummer hits the kick a little harder than normal. Whats my best bet guys - hard limiting? Normalising?
b) Cut out some of the background noise if thats possible. I suppose it would be the inversion of hard limiting... Getting the tiny bit of guitar sound and snare etc out of the kick channel.
How can this be achieved guys? With high and low pass filters? Any advice would be awesome - even if you can point me to some online guides.
I actually have a similar problem with the snare - though to a much lesser extent. Im not sure of you guys know what 'blast beats' are... but the volume on those is fine. Its when my drummer does essentially a double speed blast beat using a one handed roll (sometimes called a 'gravity blast') that I have to jack up the volume and impact of the hit. Any ideas here?
Let me know if you need me to post some MP3s to illustrate. Cheers and beers.
I have one specific question to begin with - though as the demo develops dont doubt there will be more. Alright, so I have got a basic handle (or did I need to refamiliarise myself a tad) with compression and hard limiting to an extent.
What I have is a kick drum track - now this track has a stupid amount of low frequency in it, so I have to EQ it and cut some of it out so it isnt a speaker-raping monster. What I would like to do is;
a) Make the kicks on consistent volume. Some passages vary - in very fast parts the kicks die a little bit, in others the drummer hits the kick a little harder than normal. Whats my best bet guys - hard limiting? Normalising?
b) Cut out some of the background noise if thats possible. I suppose it would be the inversion of hard limiting... Getting the tiny bit of guitar sound and snare etc out of the kick channel.
How can this be achieved guys? With high and low pass filters? Any advice would be awesome - even if you can point me to some online guides.
I actually have a similar problem with the snare - though to a much lesser extent. Im not sure of you guys know what 'blast beats' are... but the volume on those is fine. Its when my drummer does essentially a double speed blast beat using a one handed roll (sometimes called a 'gravity blast') that I have to jack up the volume and impact of the hit. Any ideas here?
Let me know if you need me to post some MP3s to illustrate. Cheers and beers.