ausgrindslaught
New member
Hey guys got a new mix for you to listen to. As always I appreciate any feedback or advice any of you can give me. In this mix I tried very hard to tackle two things:
a) a fucking BIG wall-o-guitar sound
b) kick + snare actually cutting through the mix.
The guitars went... okay. Still not really 'wide' enough for me. I've got 2 different guitar tracks (very different distortion). Then I've used those tracks to create 5 layers of guitar (G1a and G1b panned hard right, got G2a in both speakers, G2b Eq'd differently anda panned mostly left. Another G2c to fatten up the right hand speakers, again phase shifted and EQ'd).
The kick drum... its getting there. Took me ages to EQ it to actually cut through the mix (boost at 80hz, 200hz, 2.5k and 4k - cut at 250-400 and a little at 100-160). Reduced guitars in the core bottom frequencies for the kick. I didnt want to take all the bottom end of the guitars though, because chances are I'm not going to record a bass guitar - so I want fat guitars and a big kick drum in there.
I could remove some lower frequencies in the snare but I dont really want to weaken it. It hasnt been EQd at all. Snare is all in the centre channel with a *tiny* bit in the outer. Kick is 100% centre, 65% outer (i had to do it). Guitars dont come into the centre channel at all.
Anyway guys let me know what you think. Any advice on the kick drum or getting an even huger more chaotic wall o' guitars would be nice. I havent compressed anything (if you think thatll help with some guitars speak up). It sounds a bit better if I use Cool Edits shitty 'Pan/Expand' to widen up the track and then hardlimit + normalise to -1db, but I figured that wasnt going to help you give feedback on the mix.
If you want me to isolate drums or anything like that I'd be more than happy to.
Cheers and beers guys. Look forward to your advice. If you want a reference for the mix id like; www.myspace.com/splittergrind
a) a fucking BIG wall-o-guitar sound
b) kick + snare actually cutting through the mix.
The guitars went... okay. Still not really 'wide' enough for me. I've got 2 different guitar tracks (very different distortion). Then I've used those tracks to create 5 layers of guitar (G1a and G1b panned hard right, got G2a in both speakers, G2b Eq'd differently anda panned mostly left. Another G2c to fatten up the right hand speakers, again phase shifted and EQ'd).
The kick drum... its getting there. Took me ages to EQ it to actually cut through the mix (boost at 80hz, 200hz, 2.5k and 4k - cut at 250-400 and a little at 100-160). Reduced guitars in the core bottom frequencies for the kick. I didnt want to take all the bottom end of the guitars though, because chances are I'm not going to record a bass guitar - so I want fat guitars and a big kick drum in there.
I could remove some lower frequencies in the snare but I dont really want to weaken it. It hasnt been EQd at all. Snare is all in the centre channel with a *tiny* bit in the outer. Kick is 100% centre, 65% outer (i had to do it). Guitars dont come into the centre channel at all.
Anyway guys let me know what you think. Any advice on the kick drum or getting an even huger more chaotic wall o' guitars would be nice. I havent compressed anything (if you think thatll help with some guitars speak up). It sounds a bit better if I use Cool Edits shitty 'Pan/Expand' to widen up the track and then hardlimit + normalise to -1db, but I figured that wasnt going to help you give feedback on the mix.
If you want me to isolate drums or anything like that I'd be more than happy to.
Cheers and beers guys. Look forward to your advice. If you want a reference for the mix id like; www.myspace.com/splittergrind
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