R
RAMI
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This has been one of the most useful discussions I've ever seen here. Thanks for the 60,000/bpm = 1/4 note of delay. Very helpful.![]()
I might be stating the obvious, but that formula only applies if the tempo is 120bpm.
This has been one of the most useful discussions I've ever seen here. Thanks for the 60,000/bpm = 1/4 note of delay. Very helpful.![]()
I might be stating the obvious, but that formula only applies if the tempo is 120bpm.
???? What????
60,000/88 BPM = 681ms which is the 1/4 note time of a 88 BPM song.



You still need to do some math to convert to milliseconds.
BPM/Time Sig-Notes/MS is what I like to use for delay computations.
I use this free utility when I'm working in my DAW:
http://www.mirage1.u-net.com/echoview.htm

Yep. And it gets even easier if you consider that it's a no brainer that therefore 60BPM = 1000ms (1 sec). Therefore you automatically know that 120BPM = 500ms and 240BPM = 250ms. No real "math" needed to figure those out.60,000ms = 1 min
BPM = quantity of 1/4 notes in 1 min
So naturally if you divide the amount of 1/4 notes from the amount of milliseconds in one minute you will get the length of each quarter note in milliseconds. 3rd grade math.

No. The numbers on the chart are in milliseconds.
This might be a little better chart with realistic BPMs
http://gamefreaks.net/defrag/carbon_pi/files/delay_chart.pdf
60,000ms = 1 min
BPM = quantity of 1/4 notes in 1 min
So naturally if you divide the amount of 1/4 notes from the amount of milliseconds in one minute you will get the length of each quater note in milliseconds. 3rd grade math.


Oh.
Well…it was a messy looking chart!
Your PDF is cleaner.
You don't always want to use 1/4 delay times....do you?
And it's usually too long for delays in mixes, IMO.
So you still have to do some basic math for 1/8, 1/16, 1/32...and sometimes fractions of those.
Not to mention, the BPMs are not always even numbered - 120 or 60 or 80...etc.
Granted…it’s still all basic math, just much easier using a chart or a small utility…though a calculator or pencil & paper works too!![]()
I usually work out about 3-4 delay times for a song, and use them per/track as needed, not always using the same delay for every track/instrument.
For some stuff it might be a 1/16 delay, for another it might be 1/32….or even less.
You just have to try and see which one works best for the particular track and the overall feel.
And there are times when the computed delay just doesn't sound right...so I will then get it close and do a bit of nudging to find the right groove.![]()
Delay in and of itself is almost all gimmick and almost never needed, though, IMHO, unless you gotta cover for a lousy musician.


Again, the caveat here that there is no definitive right or wrong answer here, it's personal preference...I'm mostly talking about delays when doubling tracks...not necessarily for filling out lead playing.
.
But the difference between two performances and a doubled track is the difference between good wine and grape soda to me. And I'm just not that big on grape soda.


I almost never use delay, to be honest. It's a gimmick that gets in the way of music more than it enhances it, IMHO. Pre-delay as part of a natural reverb, when needed, sure. Delay in and of itself is almost all gimmick and almost never needed, though, IMHO, unless you gotta cover for a lousy musician.
But that's just a matter of personal production style. I don't claim to mean that as gospel. I just prefer to leave toys out of the production as much as possible.
G.
Plus, toys are fun!Grape soda ain't so bad either. I may make you fat, but won't get you drunkSo…doubled tracks and delay have their proper uses without it necessarily always being "grape soda".![]()
