pianoman1976
New member
If USB 2.0 is faster than Firewire, why are all the top of the line audio interfaces Firewire?
So then all the audio interfaces that will be manufactured and available in the future will be most likely USB 3.0? No more firewire interfaces?
If memory serves me correctly, another big deal is that for some reason USB can only handle two simultaneous channels, while Firewire can handle...well, more.
I don't expect to see USB 3.0 audio interfaces being built at all. There's no benefit over 2.0. Frankly, I'm not sure why USB 3.0 is even being built. For A/V stuff, it isn't an improvement (same host-driven design); for disk devices, eSATA blows it away; for all other devices, the extra bandwidth isn't useful. It just seems like a solution in search of a problem....
*shrugs*
Not quite. USB can theoretically handle hundreds of channels. It tends to get unreliable pretty quickly, though, because of how much more work the CPU has to do. USB 3.0 will be no different in this regard, (and may well be worse).
I don't expect to see USB 3.0 audio interfaces being built at all. There's no benefit over 2.0. Frankly, I'm not sure why USB 3.0 is even being built. For A/V stuff, it isn't an improvement (same host-driven design); for disk devices, eSATA blows it away; for all other devices, the extra bandwidth isn't useful. It just seems like a solution in search of a problem....
*shrugs*
If the motherboard doesn't have Firewire onboard, only USB, and you add Firewire by using one of those PCI cards with the connectors, would a Firewire recording interface still be a better option? Or in such scenario an USB one would perform better?
The firewire interfaces I have in mind for the example are the PreSonus Firebox, and the Edirol fa-66 and fa-101.
Thanks
Right. But if the Firewire depends on a PCI slot, as in the situation I described above, do you think having PCI as an "intermediate" could compromise the quality of the recordings and/or the functionality of the device?
Better: Firewire400 - can handle up to 100 simultaneous i/os
Data is streamed CONTINUOUSLY and can go directly from interface to external HD, not hitting the computer at all.