longsoughtfor
Searching for the sound
In another thread recently Bigfoot made mention of increasing the effective volume of a room. This is naturally accomplished by absorption. I've looked around and have not found a reasonable explanation of how this is calculated. I.E. if I add X ft/cm of type Y insulation how much does that increase the EV of my room?
Any thoughts?
Kevin.
Any thoughts?
Kevin.
Even though he explains it in laymens terms, I don't know how to interpret it in terms of what it means in regards to studio construction, and what it is you do with the knowledge once you understand it! Boy, if there was ever a subject that that can turn your head inside out, its acoustics
leaves me looking for a flashlight in the dark. I understand a few of the concepts, but the width, depth ratio of the individual steps are a little vague for me, especially when you try to change these for other frequencys. And if this isn't even relevant anymore, please ignor this. I know Mr. Sayer has a different philosophy in regards to using diffusers on the control room rear wall. I am interested in the current use of these in the tracking/vocal rooms. Not so much in the control room. From what I've read, the RPG will sonicly "enlarge" small rooms. If slat resonators, are of more importance in regards to diffusion(the slats reflect don't they?)these days, then again, please ignor my ignorance of present day theory or preference. As I have access to an architectural mill, I thought these would be interesting to build out of special materials that I have also access to. I just don't want to waste time on guessing the math and end up with quasi bullshit, that, although may look nice, is in effect a joke. Like Mr. Sayer said, he's seen many LEDE demos because of this. Any input on this would be appreciated. You know, its awfull feeling stupid asking this stuff. I don't like coming off as an idiot. But when it comes to acoustics, I am.
I don't know how to change it now. What a dunce, huh!