DIY Mastering Clinic #1!!!!!

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Mac duo core

Anybody. I've got the new IMac duo core and need a audio interface to get instruments into the garageband. Any suggestions
 
masteringhouse said:
For those interested in the technique I used for M-S processing, see:

http://www.masteringhouse.com/masteringtips/midside.html
Thanks a bunch for posting that up, Tom.

the part I'm still not sure of is, in the mastering technique, once one has created an M/S version of a mixdown, just what does one look for in polishing the M/S signal? Is it just the same as normal stereo, just EQ or whatever you need based on what you hear and then let the decoding back to stereo work it's magic? Or does one concentrate on the M part differently than the S part? Or, put another way, what is it about synthing an M/S verison of a mixdown that gives the ME an advantage, that makes it a worthwhile technique?

Why M/S? :)

G.
 
NDL said:
I dont consider myself to be a Mastering engineer but what the heck --Just so your aware I did this on my 0n-line comp which has 2 tiny desktop speakers--- My recording comps NEVER go on-line --- so here goes......
http://www.ndlstudios.com/masterclass.html

Link doesn't work for me. Is that some sort of stream? Mozilla tells me I don't have the necessary plugin :confused:
 
SouthSIDE Glen said:
Thanks a bunch for posting that up, Tom.

the part I'm still not sure of is, in the mastering technique, once one has created an M/S version of a mixdown, just what does one look for in polishing the M/S signal? Is it just the same as normal stereo, just EQ or whatever you need based on what you hear and then let the decoding back to stereo work it's magic? Or does one concentrate on the M part differently than the S part? Or, put another way, what is it about synthing an M/S verison of a mixdown that gives the ME an advantage, that makes it a worthwhile technique?

Why M/S? :)

G.

As far as processing the idea is to attack a problem closer to it's source. For the track that we used here, it seemed that the majority of the bass was clustered in the center. My idea was to try to keep the power of the initial version of the track, but remove some of the issues centering around the bass (pun intended). Since there wasn't a stem version of this available the closest we can come is to try to go for the problem area based on where it is positioned in the field. M-S processing also comes in handy when you are trying to raise or lower a track (like a vocal) by the nature of where it is positioned.

When mastering from a stereo track the three basic "controls" we have are dynamics, frequency, and stereo positioning. Which is quite a lot when you think about it. M-S processing is just one weapon in the arsenal that uses positioning as it's basic parameter to control the other two. Likewise multi-band compression or compressors with keys can be used to control the other two based on dynamics.

Another use of M-S is to broaden or narrow a stereo field.

My approach to "fixing things in mastering" is to break down the problem to it's essential core, and figure out how to attack it best using the fundamental audio components and the tools at your disposal.
 
OK, that makes perfect sense in a language I am very familiar with: "the four dimensions of sound" I like to call it :). (That's not an original term, I stole it from somehere ;) )

That is really the core of my mixing technique as well; I think of the frequency as up/down, the soundstage positions as left/right and the dynamics and ambience as front/back and you have the three basic dimensions. (This is not a literal translation of course; frequency is not really physically up and down and dynamics covers more than just the front/back distancing, but it's still a nice way to remember things.)There is actually a fourth dimension in mixing; that is the dimension of "drama", which is really a fancy name for the fourth dimension in the real world, which is "time". Drama deals with things like how to vary the mix over time, mixing the diferent parts of the song differently, automation, etc.

When I mix I literally am consciouslly and constantly mixing in the three basic dimensions (with an eye towards the fourth). I think there are sooo many recc'rs out there who forget or overlook this perspective when mixing. So your explanation really hits me right between the eyes. It also makes me slap my forehead and yell, "D'OH! Why didn't I think of that before. :o " Thanks for turning me on to a nice technique that I'm ashamed for not picking up on a long time ago.

We're never too old to learn. :)

G.
 
NDL said:
I dont consider myself to be a Mastering engineer but what the heck --Just so your aware I did this on my 0n-line comp which has 2 tiny desktop speakers--- My recording comps NEVER go on-line --- so here goes......
http://www.ndlstudios.com/masterclass.html
I have to listen on a laptop right now, but even on it, it sounds much better than the original.
 
SouthSIDE Glen said:
OK, that makes perfect sense in a language I am very familiar with: "the four dimensions of sound" I like to call it :). (That's not an original term, I stole it from somehere ;) )

Interesting perspective G. I've also heard it explained this way before, but I don't get the frequency up/down thing. For me that's amplitude.

I like the concept of drama though, and time as another element. Technically speaking phase relationships also enter into this area.

SouthSIDE Glen said:
We're never too old to learn. :)

Indeed!
 
With the up/down thing, sometimes the higher sounds sound like they are coming out of the speakers higher than the low sounds--sort of sitting on top of the lower stuff. I guess a lot of times they really are, due to how a lot of speaker tweeters and woofers are set up. Sometimes I think of this as front to back also--only in surround, in terms of how people will listen in their cars. The rear speakers handle more bass, so a lot of times it sounds like the bassier instruments are "panned" to the rear. As far as reverb/ambience, I typically consider that as near/far rather than front/back, but that is just how my brane werks.
 
masteringhouse said:
Interesting perspective G. I've also heard it explained this way before, but I don't get the frequency up/down thing. For me that's amplitude.
Yeah, like I say it's not a direct translation or a perfect analogy by any kind of a longshot. I only think of it as "up/down" in the sense of "high/low" frequency. I have read somehwere (I don't remember where) some engineer with more chops than I refer to the three dimensions but he analogized a slightly different way than I do...I really can't remember the specifics, but it was a bit different.

That's not really all that important, I don't think. The key is not to try and relate the sonic dimensions to actual physical dimensions literally, but rather as a visualization and memory trick. Whatever way works for the individual is fine.

The only real literally direct translation to a physical dimension is the panning on the soundstage. (This actually becomes two dimensions when you move from stereo to surround sound, but that's a whole other complication we'll leave out of it for now ;).

There is some front-to-back correlation with the physical dimension; amplitude and dynamics can play a part in that quieter is an integral component in sounds that are further away, but there is both more to dynamics than distance, and there is more to distance than volume (e.g. reverb, Haas effects, etc.). So that is at best a fuzzy correlation. But there is at least some correlation there that helps the process, I think.

And, of course, the frequency spectrum has no direct translation to the physical dimensions whatsoever. I just think of it as up/down because that is the only remaining physical dimension (string theory aside ;) ), and because we do talk about going "up" and "down" in frequency. It's not literal, it's just a way of thinking about it and visualizing it as *a* third dimension and not *the* third dimension.

It's really a very basic philosophy like pingu says, but more than that, it turns into a very powerful technique when you consciously apply it in your mix design. When one considers mixing as akin to painting on a 3-dimensional sonic canvas, it's amazing how much room you can find for your instruments, how much easier tracks fall into and fit into the mix, and how muc extra real estate there is for creative landscaping, all without feeling anywhere near as crowded as one who uses only their pan and their compresser to force-fit their mixes ;).

Then add the fourth dimension of time, and it's like turning a painiting into an animation (or a snapshot into a movie). That adds the drama. And speaking of that...

masteringhouse said:
I like the concept of drama though, and time as another element. Technically speaking phase relationships also enter into this area.
Yeah that is very true. That's not quite what I personally think of when I think of the "dimension" of time, or drama, though. While phase relationships do indeed happen in the dimension of time, their effect is (correct me if I'm wrong) actually usually felt somehwere in the other sonic dimensions. It's like delay or reverb occurs in the dimension of time, but their effects are more felt in the front/back relationships (verb and delay can make things sound distant, or in the case of tempo-synched delay, more present), the L-R dimension (stereo delay and echo) and in the spectrum dimension (verb can add a lot of mid-high freq paste to the sound.)

When I think about the time dimension, it's on more of a direct and macro scale; how to vary the mix over the duration of the song, not just for corrective measures (though those are important too), but also for the "dramatic" elements, the storyline of the song, so to speak.

I'm glad to hear that there is an extension of this philosophy and technique into the mastering phase with the M/S approach. I'm so excited, I'm going to see if it has useful applications to my current project (which I really need to get back to and stop typing here :o ). I feel like a kid at Christmas that can't wait to open his new present. :D

(Gotta be better than my usual lump of coal. ;) )

G.
 
mshilarious said:
Link doesn't work for me. Is that some sort of stream? Mozilla tells me I don't have the necessary plugin :confused:
Its an MP3 that auto streams ---I use mozilla also and dont have a problem with it :(
 
Giraffe, I really liked the intro you did, actually. What did you do to make the extra sampled sounds?

Working on my version...
 
johnny5dm said:
Giraffe, I really liked the intro you did, actually. What did you do to make the extra sampled sounds?

Working on my version...

it's one of the git notes from the intro, don't remember which one.....
just reversed and repeated. (nothing brought in from the outside)
thankx, now if i could get it to sound better :D
 
Just read all this in one setting. Great info and thanks for doing this. Can't wait to try some of this.
 
Just read all this in one sitting. Great info and thanks for doing this. Can't wait to try some of this.
 
Damit!

I feel like i'm from different planet reading this thread :mad:


I have a lot to learn :(
 
masteringhouse said:
For those interested in the technique I used for M-S processing, see:

http://www.masteringhouse.com/masteringtips/midside.html

You should be able to do the same thing with any DAW, and even on an analog console, though the latency issues wouldn't apply there.

Ok ive read this 30 times and i still dont understand :(

I hate math!


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Ok just read the links,i'm getting hang of it,but my brain is overloading,and i feel like i'm gona crap my pants...oooowp too late
 
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