
barefoot
barefootsound.com
A while back I conducted extensive experiments with headphone mixing. I'm designing studio monitors, so I want to be very familiar with any technology that might potentially put me out of business. With all the new advancements in signal processing and virtualization algorithms I think this is a valid concern (and maybe even a potential new market). Good monitoring requires good speakers and a good control room. Headphones are certainty a lot cheaper than both. Anyhow, I tired everything. I developed my own HTRF (Head Related Transfer Function). I tried almost every virtualization product available, diffuse field equalization, etc., etc., etc. - and every combination. Despite my most valiant efforts, I simply could not produce consistent, translatable mixes using headphones. And surprisingly (or not?) one of the biggest problem areas always turned out to be the bass. At first glance the bass might seem to be the simplest frequency range to replicated, since it contains little to no spatial information. However, the tactile sensation of bass sound on your body is apparently very important to our perception of spectral balance and low frequency acuity. Some of the multitude of other problems associated with headphones can be overcome with the auralization and equalization methods I mentioned above, but the bass issues simple cannot. So, at least for the time being the studio monitor business is quite safe, and headphones should definitely not be use for mixing or any other activity requiring decisions about sound quality and translation.
Thomas
http://barefootsound.com
Thomas
http://barefootsound.com