BeniRose
New member
Hey all,
I've recently started using a UA Apollo interface with the Console software at a friend's studio and it's brought up some questions about tracking/playback that I realized I had about recording to tape that I never answered. I was hoping someone could help me work this out.
If you're not familiar with the Console app that comes with UA Apollo interfaces, it's a virtual mixer like many other interfaces offer these days, except it includes ability to host UA plugins on channels like it's outboard gear and print their effects to the DAW (along with a bunch of other features including 2 aux sends and 4 cue mixes).
When using Console, they recommend turning of software monitoring in your DAW and instead using Console to monitor with low-latency. This is where things start to get hairy for me. So I do this, and now I'm monitoring via the Console software. I've got my guitar, bass, and drums coming into my interface and ready for tracking. I've set my levels good for monitoring, let's say I've turned down the faders on all the drum mics quite a bit, but left the guitar and bass ones at 0. I hit record and record a performance.
Then I go to play back what was just recorded. Because the DAW receives signal from the Console app pre-fader and mute (I assume the same is true when tracking from a console mixer to tape), the drums went in at full volume. I haven't touched my faders in my DAW, because I've been monitoring in Console. All of my tracks in my DAW are going to my stereo output. When I go to play back what was just recorded, my drums will be blasting loud! If I want to hear it the way I monitored it, I have to duplicate my fader settings from the Console app into my DAW's mixer. This sounds quite silly.
How do I remedy this situation? Is there one? How would this get adjusted for Tape (assuming your stereo output of the tape is routed back to a stereo bus on your mixer and everything hit the tape pre-fader when tracking)?
I've recently started using a UA Apollo interface with the Console software at a friend's studio and it's brought up some questions about tracking/playback that I realized I had about recording to tape that I never answered. I was hoping someone could help me work this out.
If you're not familiar with the Console app that comes with UA Apollo interfaces, it's a virtual mixer like many other interfaces offer these days, except it includes ability to host UA plugins on channels like it's outboard gear and print their effects to the DAW (along with a bunch of other features including 2 aux sends and 4 cue mixes).
When using Console, they recommend turning of software monitoring in your DAW and instead using Console to monitor with low-latency. This is where things start to get hairy for me. So I do this, and now I'm monitoring via the Console software. I've got my guitar, bass, and drums coming into my interface and ready for tracking. I've set my levels good for monitoring, let's say I've turned down the faders on all the drum mics quite a bit, but left the guitar and bass ones at 0. I hit record and record a performance.
Then I go to play back what was just recorded. Because the DAW receives signal from the Console app pre-fader and mute (I assume the same is true when tracking from a console mixer to tape), the drums went in at full volume. I haven't touched my faders in my DAW, because I've been monitoring in Console. All of my tracks in my DAW are going to my stereo output. When I go to play back what was just recorded, my drums will be blasting loud! If I want to hear it the way I monitored it, I have to duplicate my fader settings from the Console app into my DAW's mixer. This sounds quite silly.
How do I remedy this situation? Is there one? How would this get adjusted for Tape (assuming your stereo output of the tape is routed back to a stereo bus on your mixer and everything hit the tape pre-fader when tracking)?