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ClapHands
New member
Would you use dithering on your recording if it's already in 16 bit? I have a 16-bit Fostex that I record with, and I was just wondering if that's a good idea or not.
Yeah, what he said ^Dithering is used (or not, it's a choice not an absolute) during bit rate conversion...like when going from 24 to 16.
You are already there...so no need to dither.
but all the processing is taking place at a higher bit depth, so dithering actually would be appropriate here.
If the processing is using increased bits to work with would dither already be a part of the plug or whatever.
It seems like adding dither after the fact would be too late and any artifacts would have already happened.
IMO if dither is not a part of the process to step down the bit rate and hand off the audio back to the host DAW from the plugin then adding it as a separate process is not going to help
miroslav said:Dithering is used (or not, it's a choice not an absolute) during bit rate conversion...like when going from 24 to 16.
You are already there...so no need to dither.
Yeah, what he said ^
G.
Well, the bit depth may be 16 bits when you record, but all the processing is taking place at a higher bit depth, so dithering actually would be appropriate here.
Well, you kind of have to look at the whole signal chain.
sound source -> A/D (16 bits) -> upconvert (32 bits) -> processing (32 bits) -> D/A (16 bits).
If you so choose to dither, the time to dither would be at the bolded ->. Whether or not it will make a difference to the sound is a different topic, but strictly in theory, that's where you'd dither, even when tracking in 16 bits.
Don't mean to spoil the party but what's "dithering"?
Don't mean to spoil the party but what's "dithering"?
I don't know whether it's a typo or a misunderstanding, but "D/A (16 bits)" is an incorrect representation of that link of the signal chain. There is no D/A in converting from 32 to 16 bit, it's still all digital. Digital-to-analog conversion doesn't happen until actual playback of the already-saved 16-bit digital file.ound source -> A/D (16 bits) -> upconvert (32 bits) -> processing (32 bits) -> D/A (16 bits).
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