But there was a good analogy that popped up in response to another analogy (people do love to use analogies when trying to make a point) that tried to relate sample rate to something such as the number of colours a photocopier reproduces, i.e. more is better.
But the response was, what is the point in photocopying an image at 16.7m colours when the original only contains 256 colours? Draw the loose relationship between that and sampling, and relate that to the nyquist-shannon theory and it does make a point.
I love the way people try to analogize to photography and image reproduction, and get the anaogys totally wrong.
Another one folks often drag out is that an increase in sample rate is like an increase in pixel resolution; i.e. the more samples you have, the greater the resolution. This is probably the most common misconception I've seen.
That example you bring up is different in that it's talking about color resolution and not sharpness resolution, but it's still talking about an increase in resolution within the same bandwidth, which is incorrect. It assumes that those 16 million colors are all within the visible spectrum between infrared and ultravoiolet just like the 256-color GIF image it's trying to reproduce is.
But that's not how sample rate actually works. An increase in sample rate does not increase the sharpness or the color resolution within the visible spectrum of the reproduction, rather it extends the spectrum beyond the visible into the ultraviolet. Assuming for the sake of argument that all other physical and technical design and construction restraints are equal, the analog of 44.1k in image processing will reproduce *all* colors in the visible spectrum - an analog scale, not color steps - just as well as the visual equivalent of 96k will. The difference is 96k will also reproduce colors that extend well into the ultraviolet, which we never see anyway.
Harvey Gerst said:
But, keep in mind that a square wave above 7,400 Hz will come out as a pure sine wave, since a 44.1 brickwall filter will chop off any odd harmonics above that frequency.
And we all know how pleasant a sibilant square wave sounds

. Seriously, though, Harvey, you're correct about that, but outside of a pure, single oscillator synth, where are you going to a) find a square wave above 7k at all, 2) find a square wave reproduced by your average analog synth or digital modeler of one that is actually anywhere near a real, true square wave even before conversion, iii) find one of sufficient amplitude to make the lack of third overtones and above at their resulting even smaller amplitudes significant, D) find anyone other than George who would actually want to listen to something so annoying as to fit the first three

. (j/k George

)
You do bring up a good point that there are technical limitations to Nyquist, but they are not ones that appear in nature and virtually never appear in music. If you really wanted to push the example, how about a 19k square wave? Definitely not accurately reproducable at 44.1. But nobody other than gear sluts will ever care.
Moseph said:
I just double checked one of my theory books on the shelf (Bosi/Goldberg) and it explicitly uses the greater than sign (">") rather than "greater than or equal to" to express the theorem. So my thought is that the theoretical issue and the physical issue aren't necessarily related, though they have similar constraints.
OK, I'm probably a victim of my own vocabulary; I should have said that the minimum sample rate *limit* is 2x. in order to be technically correct. The problem is that language almost always leads into a misunderstanding by those new to the idea that that means that the further above that rate one goes, the better, thus justifying the ultra-high sample rates.
I don't know for sure how close one can push that ">" towards ">=" - I believe it's pretty darn close to infinitely close - but it's an effect that is most certainly swamped by the requirements imposed by the filtering constraint that brings the sample rate way up to 44.1k. Which leads us to:
Moseph said:
Sampling, by itself, doesn't imply filtering to me in a genuinely band-limited signal (of course, there aren't any in the real-world...): so I'm not sure I'm following your point.
I was just continuing the explanation of what I had said before that. The point is that A/D conversion in the real world does include a low pass filter stage on purpose in order to ensure bandwidth-limiting of the signal. Higher frequency noise and harmonics and transients (oh my!) and such can otherwise sneak through. Because of gear limitations and musicality and such it won't be a large amount, but it's out there, we just can't hear it. The problem is, if you let that stuff through to the converter, it gets aliased back into the (poetntially) audible range below the Nyquist target. Like George said, the half-sample rate becomes kind of a mirror that reflects higher frequencies back into lower frequency ranges.
This is why we want to - and do - low pass at ~20k and filter out above that. But because we can't build an "ideal" brick wall filter right at 20k, we have to let that filter slope past 20k a bit. The idea is that we should be able to build such a filter that reaches full attenuation by about 22k or so. Allowing for that and a little extra slack, we wind up with a sample rate of 44.1k to cover the full 22k of fully limited bandwidth.
G.