Track Pasting Keeps Going...& Going...& Going...

  • Thread starter Thread starter mark4man
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mark4man

mark4man

MoonMix Studios
Whhoooo ! ! !

In SONAR XL 2.2, I had two audio tracks that I needed to copy & paste to a new Project.

I selected the two tracks, copied them, opened a new Project, hit the Paste button . . .

. . . & the tracks began to copy to the new Project . . . over; & over; & over; & over; & over; & over . . . ! ! !

I'm watching the progress meter at the bottom of the interface; & it's ramping like crazy, while naming the tracks in sequential order, one after the other.

It gets to about 75 or 80; & I started to panic . . . realizing that there could not possibly have been that much audio data in the two "normal" sized tracks I copied & pasted.

I finally had to hit Control > Alt > Delete to close down the app & end the process, which appeared as though it would have continued indefinitely, until such time as I ran out of hard disk space.

Out of curiosity, I found the audio files; & opened up a few in WaveLab. They were all identical; & they were all the first of the two copied tracks !

Has anyone had this happen (or heard about it, at all)?

I'm absolutely certain that "Repetitions" was set to "1" in the Paste dialog; & have no idea why this seemingly infinite copy process happened.

Could use some guidance on this one.

Thanks,

mark4man
 
That is wierd. Are you saying the tracks kept pasting on additional tracks through to track80?

The repetitions setting shouldn't have any bearing on that as it controls the number of repeats on the same track(s) that you're pasting to
 
Try copying one track at a time and see if this is going to happen again.
 
BullsHit,

That's exactly what I'm saying. The only reason it stopped around 80 consecutive tracks, is because I stopped it.

BloodShark,

It happens regardless. Someone in another board thought perhaps it may be a stuck key or an intermittent mouse . . . but I had used the Toolbar's copy & paste buttons.
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I have no idea what’s going on. The Project that the tracks in question came from was corrupted by my previous sound card (LynxTWO), which caused both SONAR & XP to crash (while that particular Project was open.)

The reason I was trying to copy & paste at all, was because that Project did not recognize any audio output driver devices, even after I reinstalled SONAR & changed sound cards.

I obviously needed to save the work & time I had put into it; & since *new* Projects seem to open normally (recognizing all of my drivers), I had thought that if a simple copy & paste would work, I could salvage the corrupt Project by copying & pasting a few tracks at a time to a new one.

Now, I'm stuck with a Project that won’t play; & can't be duplicated.

mark4man
 
No chance of bouncing each track to a new track (so they all start at 0, then importing each file into a new project?

Porter
 
Mark,

Have you tried playing both corrupt wave files with Windows Media player to see what happens?

I can't think of any reason for such errant behaviour, but I suspect that the EOF marker is somehow being misinterpreted by Sonar.

When you use the term Copy & Paste, do you mean you went through the following steps:

1) Opened Sonar
2) Opened the file with the offending audio tracks
3) Copied them both
4) Closed the original file
5) Opened a new file
6) Pasted into the new file

Is that what you did? If so, why not try Save As?

Do the audio tracks play as expected when the original file is opened in Sonar?

--
BluesMeister
 
Could be multiple takes or copies hidden beneath your original track. This happens when you record multple takes or do a lot of editing on the original tracks. Duplicate versions are made along the way.

Open the original file.
Select the audio track by clicking on it. Now delete the track.
Now, is there still an audio track present even though you deleted it?

If there is, you may have layered duplicate tracks or some copy and paste procedure has made duplicates in the same track space but hidden beneath the original.

When you cut and paste the tracks to a new project it is simply copying a track version for every edit you did prior. This could account for all of the copies.

That's my best guess.
 
Porter,
No chance of bouncing each track to a new track, then importing each file into a new project?
I don't need duplicates in the same Project . . . I just need to get entire tracks into a new Project. Does the import/export function work on that basis? If so, I'll surely try it.

(The reason I ask is . . . I've only ever used it to import .wav files into a Project.)

Thanks.
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BluesMeister,
When you use the term Copy & Paste, do you mean you went through the following steps:

1) Opened Sonar
2) Opened the file with the offending audio tracks
3) Copied them both
4) Closed the original file
5) Opened a new file
6) Pasted into the new file
I didn't close the original file. Would that make a difference?

Thanks.

BTW - Will try Save As
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Middleman,
Could be multiple takes or copies hidden beneath your original track.
Checked for that early on (happened to me a few times in Pro Audio 9, which caused gain spikes when the needle hit the layered clips . . . drove me nuts 'till I figured it out.)

Thanks.
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Thanks all,

mark4man
 
Update . . .

I can *sort of* fix this by using the Audio Import function, without selecting "Copy Audio to Project." It will mean manual alignment of the clips in question . . . but that's better than losing the data.

Thanks all,

mark4man
 
mark4man,

If you hightlight the whole track and bounce it to a new track you won't have to worry about aligning all the tracks again... just import them all in a 0 and it's done... I know it doubles up your audio in one project but it will save you time in the long run.

Porter
 
mark4man,

If you hightlight the whole track and bounce it to a new track you won't have to worry about aligning all the tracks again... just import them all in a 0 and it's done... I know it doubles up your audio in one project but it will save you time in the long run.

Porter
 
Porter,

If you highlight the whole track and bounce it to a new track you won't have to worry about aligning all the tracks again...
Why would I bounce a track to a new track in a corrupted file? I still won’t be able to hear the audio.

just import them all in a 0 and it's done...
That one you'll have to explain (please.)

Thanks,

mark4man
 
Porter (follow up . . .),

This is gettin' weird, now . . . check it out:

My original problem was twofold. I have a corrupted Project file which does not recognize my sound card's audio output devices; & certain tracks in that Project paste repeatedly without stopping, in any location, when copied.

So, I started on my workaround this afternoon. I knew I wanted to use the Import function, in which I could unselect "Copy Audio To Project", because: A) I'm not happy with the idea of repeated rewriting of audio data; & B) After what happened, I was paranoid over rewriting *any* audio data.

I imported the tracks in question (without rewriting) into the new Project; & of course, that worked fine. The new Project recognized the drivers & played the tracks OK.

But I noticed that all the editing I had accomplished on those tracks in the corrupted file, was gone. The tracks in question were vocal tracks; & in the corrupted file, I had split the lyric lines into individual words & phrases, deleted the silence in between; & named each clip accordingly (for future comping.)

When imported into the new file, the editing was gone. Instead of several small clips, the original full lengths were imported.

I said . . . Wha ?

I'm now asking myself the question: Why would the track show as numerous individual clips, but import as one long .wav file (& in my WavData Folder, the entire track *was* one continuous .wav file, which was obviously where I had navigated to for importing.)

Nevertheless, I didn't want to go through all that work again, so now I thought I would go back; & try my luck at copying & pasting again, but this time only 10 or 15 clips at a time (in hopes that I didn't trigger the runaway pasting I had earlier.

When I did, the clips pasted without rewriting !, like they had been imported "without copying", instead of pasting & rewriting.

I opened Global Options; & under the Audio Data Tab, "Always Copy Imported Audio Files" was still selected.

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Man, this has been one mysterious frickin' exercise, for me.
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I'm all the way back to exactly where I need to be on this Project . . . which is all the tracks from my corrupted file moved to a correctly working file; & all without having had to rewrite the audio data . . . but, I have no idea how I lucked out with that last action . . . which seemingly shouldn't have occurred.

I understand that unselecting "Copy Audio To Project" during the Import process overrides the default global setting of "Always Copy Imported Audio Files", but it's almost like the Paste dialog picked up that setting?

And that business of loosing all my edits on the first imported track ?

Oh, brother !

I'm done . . . for tonite,

mark4man
 
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