
rayc
retroreprobate
I watched a debate this afternoon about piracy & creative copyright.
One of the threads of arguments was very interesting.
I'll summarize:
Crapple makes devices and some software to use on those devices.
Crapple have iToons which has become ubiquitous and is best operated form a Crapple device.
iToons is now very popular & has become a default place to market music.
Crapple set the price ($0.99 per song or less).
One MUST accept Crapples maximum prices to list on iToons.
Crapple takes 30% of that $0.99.
Crapple dictates the options for music compression/audio quality.
Crapple makes it money from the devices - not the music.
Crapple has forced down the price of the fruits of creatives processes to enable it to maximize market share in the legal digital download world therefore selling more units of its devices to play the music.
Crapple doesn't put any money into music, music development, etc etc. It puts its money into device development.
Crapple is exploiting the creators of the music, as a monopoly always does, and creating an expectation/understanding in the music buying public that a) music should be cheap, b) music is disposable because it is cheap & c) the devices to play the chep & disposable music are the valuable items.
If this business model was carried out buy a supermarket chain or similar that business would be investigated for price fixing, monopoly/market domination and anti-competitive behaviour.
However, because it's music & it's Crapple the company hasn't been.
You've been used, again.
Interesting argument.
I can't refute it.
One of the threads of arguments was very interesting.
I'll summarize:
Crapple makes devices and some software to use on those devices.
Crapple have iToons which has become ubiquitous and is best operated form a Crapple device.
iToons is now very popular & has become a default place to market music.
Crapple set the price ($0.99 per song or less).
One MUST accept Crapples maximum prices to list on iToons.
Crapple takes 30% of that $0.99.
Crapple dictates the options for music compression/audio quality.
Crapple makes it money from the devices - not the music.
Crapple has forced down the price of the fruits of creatives processes to enable it to maximize market share in the legal digital download world therefore selling more units of its devices to play the music.
Crapple doesn't put any money into music, music development, etc etc. It puts its money into device development.
Crapple is exploiting the creators of the music, as a monopoly always does, and creating an expectation/understanding in the music buying public that a) music should be cheap, b) music is disposable because it is cheap & c) the devices to play the chep & disposable music are the valuable items.
If this business model was carried out buy a supermarket chain or similar that business would be investigated for price fixing, monopoly/market domination and anti-competitive behaviour.
However, because it's music & it's Crapple the company hasn't been.
You've been used, again.
Interesting argument.
I can't refute it.