SONAR 3.0 Officially unveiled!!!

  • Thread starter Thread starter Aaron Cheney
  • Start date Start date
Re: CW MarketingGuy...

James Argo said:
Kewl... :cool:
The most reason I stick with SONAR (cakewalk) is because it handles MIDI alot better than others!!! That's realy important for us. Then, how about an improvement in MIDI section? I mean, not DXi thingee... it's about how SONAR3 handles MIDI data? So far I've seen only improvement on MIDI sync is mentioned... how about transforming particular MIDI controller data to some other number ? (eg. turning all selected CC no. 7 to 11, etc...) Can you explain it ? Thank's !!!

;)
Jaymz

Jaymz,

You have been able to do what you're requesting for years. There's an editing command called Interpolate that allows you to do search and replace editing of MIDI data.

You also could convert MIDI to shapes. That would change the MIDI controller data found in the Piano Roll view into Envelopes. You copuld then right click on the envelope and assign it to a different MIDI controller.

The biggest improvement to MIDI in SONAR 3 is the improved MIDI routing. Your inputs are not merged anymore which means you can have multiple controllers playing multiple synths at the same time. You can also layer soft synths and play them from one controller.

MIDI groove clips are also new. Think "ACID" for MIDI. You can roll out MIDI loops just like acid loops now.
 
Yo, Cakewalk team....

I LOVE IT !!! :cool:


Now, can I have my ol' panic button ??? :D :D :D
 

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Looks good, however, it still needs a "soft punch" feature.

CW Marketing guy, if you can't get your head around that, go to www.sawstudio.com and you can see how it's supposed to be done.

Also, I'd have to agree, a "freeze" function (ONE step, UNdo-able)would be invaluable. Not 10-steps to freeze, then another 10 steps to UN-freeze.

Here's a novel suggestion: Hold the ship date back a few weeks and give your customers (myself being one) what they want.


-0z-
 
OzNimbus said:
Looks good, however, it still needs a "soft punch" feature.
What is a "soft punch" feature? I've never used any Sawstudio software so I don't know what you're talking about...
 
To CWMarketingGuy,
What CW needs to do is fix the way "takes" are done. From my experience you have to be in loop mode to get takes to stack and even then when you play it back all the takes play. A system more like Nuendo and Vegas where if you record on a track, it plays the top file and you can select between them would rock, and make tracking in Sonar alot easier. Surround mixing would be nice too, but the tracking thing really needs to happen.
 
moskus said:
What is a "soft punch" feature? I've never used any Sawstudio software so I don't know what you're talking about...

A "soft punch" is pretty much what it sounds like. Punching in and out without any clicks or pops. Technically, it could be achieved quite easily with Sonar's slip edit system. You'd set up a "global soft punch" feature.... say 3-5 ms. What would happen, at your in & out points, would be a very short crossfade between your existing track and your punch on top of it.

Having this feature would be a huge time saver. I don't know how many times I've had to go over my tracks, one by one, and throw microfades on every punch in because there's a goddamn click. IMHO, not including this feature is just plain stupid.

-0z-
 
Oh, that's what it means. :)

But I can see that that feature would drive me mad. I would be constantly wonder why the first 3 ms of the clips went...
 
BeeCee Powda said:
A system more like Nuendo and Vegas where if you record on a track, it plays the top file and you can select between them would rock, and make tracking in Sonar alot easier
We have that too. It's called "The Mute Button". :D





Sorry, I just couldn't resist....
 
moskus said:
Oh, that's what it means. :)

But I can see that that feature would drive me mad. I would be constantly wonder why the first 3 ms of the clips went...

3ms? I'm talking MILLIseconds. Besides, they wouldn't have gone anywhere. They'd still be visible, but they'd have a short fade on 'em. very short.

If you want to see it in action, go to www.sawstudio.com and download the demo. Then try doing some punching with it. It's seamless.
 
All I can suggest is download the demo and see for yourself what I'm getting at. Perhaps I'm just giving a lousy description.
Regardless, this is a feature that, if implemented, should be user-definable. I.E. you can turn it off if you don't like it.

However, I'd really like to see it in Sonar 3, as it would speed up my work process immensly. I'm constantly punching in guitars, bass & solos. Having to backtrack to smooth out the punch is a major pain in the ass.


That, and I'd have to agree with some other users, a "freeze" function would be really nice too.


-0z-
 
Okay, but an easier way to solve the punch-in problem is to start a messure before and end a messure later. :)

IMHO it's better to record a little more than absolutely needed, then have a (for example) chord from the guitar sounding like it's first part is missing.


I don't mean to offend you, but as I like to say:
"It's not the program, it's the user". More experienced "punchers" (;)) will tell you that you should start recording before the musician starts playing.
 
moskus said:
Okay, but an easier way to solve the punch-in problem is to start a messure before and end a messure later. :)

IMHO it's better to record a little more than absolutely needed, then have a (for example) chord from the guitar sounding like it's first part is missing.


I don't mean to offend you, but as I like to say:
"It's not the program, it's the user". More experienced "punchers" (;)) will tell you that you should start recording before the musician starts playing.


No offense taken, again, it's a miscommunication thing.
Actually, I've been using Cakewalk professionally for about 5 years. I know enough to leave a space before & after what I'm recording.

What I'm talking about is punching in over an existing track. Let's say, a guitar player "almost" nails a part. Maybe there's one small part of that track midway thru that needs to be fixed up. I'll have the guitar player play along with the existing track, & set my In & out points around the offending part. The guitar player gets it right, and it's worth keeping. Now, I'm forced to go back and throw microfades on the punch to keep it from popping & clicking at the in & out points.

This might not be the way how you work, and that's fine. Everyone has thier own style. However, for my own style, a soft punch feature would be a great time saver.

Again, I suggest downloading sawstudio's demo and try this out for yourself. Punching over existing tracks is seamless.
 
OzNimbus said:
Again, I suggest downloading sawstudio's demo and try this out for yourself. Punching over existing tracks is seamless.
Well... sounds like a good idea if I thought that was a problem. I punch manually and I hardly get any pops. :)

So you work your way and I work mine... ;)
 
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