Slowing down a track like a vinyl record

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TheTrickster

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Hiya all!

I have a track I'd like to slow down to a stop, like you can do with your fingers on a turntable... Any tricks on how to do this in Cubase?

Thanks for any advice!
 
I've never done it, but you might be able to use the Time-stretch tool to simulate a slowdown.
 
But will it drop the pitch at the same time? Interesting problem.
 
I decided to, of all things, RTFM. Here's what it says about Time Stretch: "This function allows you to change the length and "tempo" of the selected audio, without affecting the pitch."

Apparently, it can slow it down, but it will not drop the pitch.

Damn.
 
There is a plugin I remember reading about. It's on here somewhere, I'll see if I can find it.
 
It is possible to change tempo without affecting pitch. (did it in Adobe Audition many times)
The question is how to slow it down from (fig) 33 RPM to 0 RPM.
I used to change speed or pitch for desired track or part of the track but I wonder how to make it to slow down to zero proportionally.
I would like to know not because of need but curiosity.
Curiosity killed the cat.
 
To achieve the vinyl effect you also need to drop the pitch. The only obvious way I can think of is bouncing the part of the mix that you want to slow down, load it in a sampler, and pitch it down by either automating pitchbend, or envelope.
 
Good idea with the sampler! Why didn't I think of that. :p
 
Make sure the part you want to slow down is a separate event. If anything else is either side of it snip it or whatever...you probably know this.

Anyway if you right click on the event, click process, and goto pitch shift, the pitch shift window will appear. Click the Envelope tab. On the pic of the waveform in the window there is a line. Grab the line at the far right, drag it down to the bottom, the line should now be diagonal to reflect the gradient of descending pitch shift.

Make sure to UNCHECK, the Time Correction box. Hit the process button. It should pitch shift down while slowing down too.
 
Or....If you do all of the above, but keep the time correction tool checked. You can process the pitch shift, then open it in the editor (double click) and click the musical note button (Audio Tempo definition tool) Then on the far left (you may to expand the window pretty far to see it), there is another button with a musical note on it (musical mode). Click that. This locks the event to the tempo of the tune.



Then close the editor down, click 'tempo' on the transporter to set it to 'Track' press ctrl+T to open the tempo track. Set Insert Curve in the drop down box at the top to 'Ramp'

Find the bit where it starts. Click the pencil button, draw a dot on the line where it starts. Make sure to click it so its still at the normal tempo. Then goto where it ends, draw a dot, click the arrow on the toolbar (object selection). Drag the dot down to 0bpm. Click the pencil again. Draw another dot at the normal speed, roughly where you want it to speed back up again (assuming that you do). Click the arrow, drag the dot to exactly the right place where you want it. You make have to screw around with to decide whether you want to a jump or a ramp.

Once you've done all this, with the audio event being locked to the tempo of the track, it will slow down with the tempo.

While I was experimenting with this a few minutes ago, I did notice as the audio slowed down it obviously broke up in that nasty digital audio slowing down way. However I was, as an experiment, slowing down from 200bpm to about 5bpm over a pretty drawn out period.
 
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