Slide to the left?

  • Thread starter Thread starter 63falcon
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63falcon

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Hi guys:

I'm a new Sonar user (2.2XL), and I have found the Process=> Slide function very useful to bump a track to the right a little either to line things up or to create a little delay on cloned tracks.

Is there a way to Slide to the left in Sonar in a similar, easy fashion -- you know just a little nudge, without having to paste and try to re-set that damn digital clock.

Sorry if this is a silly question; I tried everything I could think of on the online help index.

Cheers,

63 Falcon (top is up; it is 12 degrees in North Alabama at 6:26 a.m.)
 
63falcon said:
Hi guys:
Is there a way to Slide to the left in Sonar in a similar, easy fashion -- you know just a little nudge, without having to paste and try to re-set that damn digital clock.

The slide function works both ways...but you may have to trim your audio file in the beginning if it starts up at measure 1, because if you not do so you can't slide the audio more to the left...:-)
 
LOL.

Yeah, just use a minus sign in the "Slide By" dialogue box. (Or click on the minus sign directly to the right of it.)

Positive numbers slide right, negative numbers slide left.
 
Many thanks. I knew it had to be something completely self-evident, that is to say, evident to everyone but my "self."

Thanks again!

63Falcon
 
HMusikk said:
Scott Garrigus hase now made a nudge tool for SONAR...
Sounds promising! Do you know how this is implemented in Sonar?
 
moskus said:
Sounds promising! Do you know how this is implemented in Sonar?
No...but I ordered it to day and I'll hopefully get my download instructions by mail as soon as Mr. Garrigus wakes up....
 
Hi guys,

Yep, my new Nudge Editing Tools for Sonar (which are compatible with Sonar 2 and Sonar 3) allow you to quickly and easily nudge (move) any selected data by ticks and even by note duration values. The Tools are very useful. For more info, go to:
http://www.digifreq.com/digifreq/enhanced.asp

Thanks!
Scott

--
Scott R. Garrigus - Author of Cakewalk, Sound Forge and Sound Forge 6, SONAR, SONAR 2 and SONAR 3 Power! books. All books 30% off at:
http://www.garrigus.com/

Publisher of DigiFreq. Win a free copy of Native Instruments' INTAKT software loop sampler and learn cool music technology tips and techniques by getting a FREE subscription to DigiFreq... over 15,000 readers can't be wrong! Go to:
http://www.digifreq.com/digifreq/
 
Why don't you just turn snap to grid off and then manually drag the clip about?

Seems faster than fiddling about bumping stuff via the interface. Just look at the WAV and line it up with either the bar marker or the other track's transients.

Q.
 
Q - have you ever tried manually dragging something 5 ticks??

Slide command is the way to go for very small movements. Plus, it allows for exact placement of something. Dragging is guesswork.
 
dachay2tnr said:
Q - have you ever tried manually dragging something 5 ticks??

Slide command is the way to go for very small movements. Plus, it allows for exact placement of something. Dragging is guesswork.

Great timing on this thread. :D I've been experimenting with track delays and some plug issues (been tracking down phase problems with the UlraFunk limiter and gates).
I noticed you can't get down to ms (or .00 anytrhing) on the slide function. Cab a 'tick' get down to one or two ms?
Wayne
 
You'll need to get out your calculator for this one. Ticks are not time based, rather they are related to the song's tempo.

Further, you have the ability to set the value for "ticks" in Sonar (Options > Project > Clock). The finest value you can set is 960 Ticks per Quarter Note.

I'm a little out of my element here, but I think for a 4/4 song that has a tempo of 120 BPM, the time value of 1 beat (i.e., 1 quarter note) is 0.5 seconds.

So if you have set Sonar for 960 Ticks per Quarter Note, the value of 1 Tick should be 0.5 seconds divided by 960, or .000052 seconds. That times 1000 gives you .52 millisecond per tick. At a tempo of 60 BPM, a tick would have a value of roughly 1 millisecond.

Someone check the math, my head hurts. :D
 
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