G
Gamelan
New member
I usually track drums with no comp and add it later with software. Lately I figured, hey I'm always compressing this stuff (about 2:1), so why not just track it with compression? So, I fired up the RNCs. It's fine until I hit a loud flam (two loud notes on the snare within milliseconds of each other) and then it pops bad. It pops less in supernice but still subtly there on the biggest ones, just enough to be superannoying. I've tried opening up the attack past 20 and it's still there. This is happening on both the close snare mic and the overheads, both condensors, through 2 different RNCs. It also seems to be tweaking the hihat sound a little and making it more clicky, like it's jumping right at the mic, but maybe I'm just getting oversensitive. I love my RNCs, they usually sound great.
What causes this? Operator error? Is the RNC not quick enough for drums? Is it bringing out mic or preamp overload that I wasn't hearing before? I don't want to squish the transients. The goal is to even out the ring of the cymbals slightly and generally tighten up the sound just a little. The input level to the RNC is very conservative (around -2db peak on the board insert). I have to set the threshold from -10 to -20 to get -2db of gain reduction on the RNC meter depending on the attack setting. Seems weird but that's how it works out. Maybe I'm doing something wrong. Again, it only happens on two loud hits really close together. Suggestions?
What causes this? Operator error? Is the RNC not quick enough for drums? Is it bringing out mic or preamp overload that I wasn't hearing before? I don't want to squish the transients. The goal is to even out the ring of the cymbals slightly and generally tighten up the sound just a little. The input level to the RNC is very conservative (around -2db peak on the board insert). I have to set the threshold from -10 to -20 to get -2db of gain reduction on the RNC meter depending on the attack setting. Seems weird but that's how it works out. Maybe I'm doing something wrong. Again, it only happens on two loud hits really close together. Suggestions?