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danny.guitar
Guest
Sonar and other "more professional" applications cost more because it costs more to make (a team of software developers + licensing for any 3rd party controls/libraries used).
Reaper, AFAIK only has one developer, who is working on his own time. Obviously the cost of development isn't going to be nearly as much, because I think he wrote everything from scratch himself.
I write software too and I can't imagine how hard, and how much work it would take to make a DAW, especially in C++.
Especially one that works bug free on most computers and recording hardware.
And who really cares about the GUI. And just so you know, the controls in the GUI (buttons, faders, peak meters, waveform display) are not standard Windows controls, meaning he made those from scratch too which alone is very time consuming.
If I made Reaper I'd sure as hell be charging a lot more than $40!
Just thought I'd add my 2¢
Reaper, AFAIK only has one developer, who is working on his own time. Obviously the cost of development isn't going to be nearly as much, because I think he wrote everything from scratch himself.
I write software too and I can't imagine how hard, and how much work it would take to make a DAW, especially in C++.
![EEK! :eek: :eek:](/images/smilies/eek.gif)
And who really cares about the GUI. And just so you know, the controls in the GUI (buttons, faders, peak meters, waveform display) are not standard Windows controls, meaning he made those from scratch too which alone is very time consuming.
If I made Reaper I'd sure as hell be charging a lot more than $40!
Just thought I'd add my 2¢