Public Mix Contest #12!!!!!!!!!!!!

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ecktronic said:
Yeah sound good Larion. Im liking the guitar tone. and the bass sit nice with the guitars. Dont like the vocal paning automation, and flange? just my personal taste though.
Eck

Thanks Eck... It seemed like the sort of piece that could handle a few "gimmicky" touches and still keep its integrity; definitely a taste thing. But, it sure was fun. I think it made those parts sound more, well, "evil". Maybe sinister is a better word. :D :eek:

I'm gonna keep pluggin at it though; I want more punch from the drums and bass, and a little less cluttered overall patina; I just haven't figured out how yet. I'm dabbling in doubling parts up with different compression/EQ and layering them; stuff like that. I won't stoop to replacing any samples or anything like that. That may not allow me to get where I want, but you work with what you have.
 
bigbubba said:
Man I really dig the crunch on those guitar and the really nice and clean yet loud cymbals. You're pushing me to do mine better. :)

The growls around 3:01 and after that sound nicely processed. What is that? Phasing? Or Flanging? My Acid Plug-In is just one plugin that does both and as a result I don't know which effect is which. :)

How did you get the cymbals to sound really really clean? I couldn't even find, which track has which hi-hats and which cymbals. Looked like a mess. I didn't think anybody would be able to mix it 'coz of the mess of the drum tracks. But what I realized what that this is pretty much how most drum tracks will sound unprocessed and that there's nothing wrong with the way they were recorded.

It's a whole drumkit mic'd in different places. So each mic will pick up a lot of other sounds. The trick is to know how to mix is properly.


The cymbal overhead track has a massive amount of EQ in the 6.3KHZ-11KHz range, that's where the air came from, I also rolled it off completely below about 800hz, clearted out some of the mud. The processing is the flanger that's built into Audition 1.5, (a very light setting) and I also turned that track to stereo so I could autopan it...

I disagree with you strenuously about "this is how all drum tracks sound" in raw acquisition, because it most decidedly isn't. WHether this was a function of the kit itself, the mic technique, the acquisition technique, deliberate design, or what, I don't know, but I was really bunmmed about the drum sound, especially since the player is a FOOKING MONSTER!!! :D

With 17 tracks, I was hoping for a lot better isolation on individual instruments, but the ambient levels in the room were apparently HUGE. Lots of bleed. I was rolling things off like a madman. :) (guitars got clamped to 250HZ-14KHz, for example, and the bass EQ was off the charts crazy, and kick drum got rolled off about 800Hz, etc) But the raw kick drums have no body, it's a high-pitched, dead kick.... and it's kinda clicky, like a wood beater or something.... Hey, wait a minute, I'm allowed to pitch shift!!!

MUHAHAHAHAH!!! Version 4 is coming!!!!
 
Llarion said:
I disagree with you strenuously about "this is how all drum tracks sound" in raw acquisition, because it most decidedly isn't. WHether this was a function of the kit itself, the mic technique, the acquisition technique, deliberate design, or what, I don't know, but I was really bunmmed about the drum sound, especially since the player is a FOOKING MONSTER!!! :D
....
Hey, wait a minute, I'm allowed to pitch shift!!!
Ah, I really like the way the drummer plays. So full of "bangs". I mean this guys plays like cartman from southpark thinks drums should be played (according to tourettes5139's sig). Anyway, I didn't know anything about drum tracks 'coz I never mixed a live band before. That's why this has been such a valuable experience.

Llarion said:
MUHAHAHAHAH!!! Version 4 is coming!!!!
Now you just being scary. :p

Anyway general EQ story:
I kept guitar between 640H and 5K
Cymbals rolled off below 160H and boosted past 2.5K by 2 db but it reached about 5db by 20K. The inferior ACID Pro Graphic EQ only has 20 faders. :(.
I'm working on taking the mud out of it. And putting in some nice high EQ's and keep the really heavy bass sound around too.

I'll upload another version when I'm done making the little adjustments and ACID is done rendering. :) Thanks for your help and your willingness to share. :)
 
http://www.lightningmp3.com/live/file.php?fid=1320

Here's take 5! I took about a week and a half off from it. I made the vocal tracks the right ones.. heh. Please.. let me know what you think. I didn't do any effects, really.

EDIT: It sounds a bit different in the mixdown. Meh. I need to find a way to sum it better.
 
Last edited:
Llarion said:
MUHAHAHAHAH!!! Version 4 is coming!!!!


Cool, and when it arrives i hope to hear some weight returned to the drum kit.
The three systems i listened to Ver#3 on all said to me that the mix was over scooped, and extra hyped in the high end.

-Finster
 
xfinsterx said:
Cool, and when it arrives i hope to hear some weight returned to the drum kit.
The three systems i listened to Ver#3 on all said to me that the mix was over scooped, and extra hyped in the high end.

-Finster

Over scooped? Forgive me, I don't know that term...
 
Llarion said:
Over scooped? Forgive me, I don't know that term...

I think overscooped means it's too much of a smiley face. Not enough mids, too much hi's and/or low's. I think.
 
Llarion said:
The processing is the flanger that's built into Audition 1.5, (a very light setting) and I also turned that track to stereo so I could autopan it...
You can autopan mono tracks.


But the raw kick drums have no body, it's a high-pitched, dead kick.... and it's kinda clicky, like a wood beater or something
The sample sounds like how you described it, a wood beater with all click and no body but i think thats kinda the point of the sample so it only has click so doesnt interfere too much with the other kik but makes it cut throught the mix better. The other kik sounded ok, a little high pitched but still fine to work with.
Eck
 
RAMI said:
I think overscooped means it's too much of a smiley face. Not enough mids, too much hi's and/or low's. I think.

That's what I thought too, I just wanted to make sure. :)
 
Hi I'm new to this place. Is this contest open to know-nothing noobs like me? Is there a deadline to enter?
 
4NEK8ER said:
Hi I'm new to this place. Is this contest open to know-nothing noobs like me? Is there a deadline to enter?

You most certainly may download it and try to mix sir.
This is for fun, not for trying to prove something.
Enjoy yourself.

-Finster
 
finster, question about mixing.

Would removing certain vocals or growl disqualify an entry? I kept the vocals and removed the growls.
 
bigbubba said:
finster, question about mixing.

Would removing certain vocals or growl disqualify an entry? I kept the vocals and removed the growls.


Its fine.
You are being judged on fidelity.
Not on producer preference.

-Finster
 
xfinsterx said:
Its fine.
You are being judged on fidelity.
Not on producer preference.

-Finster
To quote Hilary Duff from one of her movies: Coolie! :)
 
Guys, I think I'm stuck. I can't make the snare sound any better than the last version I posted. And I can't make the kick any better or louder. Forget about being able to add more "punch".

I worked yesterday on the mix and it actually sounded better at home. While listening to it at work thru the cheap headphones (my litmus test in addition to the car stereo), it sounds worse than the last one I posted here. (Meanwhile Llarion is talking about a ver 4 with a big MWAHAHAHAH).

So without feaking out, I am going to ask some questions and try to approach this rationally.

1 - If the kicks can't be made any louder without getting clipping, should I lower the rest of the song or look into compressing the kick better?

2 - If the snare can't be made any louder or thinner/crisper without getting clipping, should I lower the rest of the song or look into compressing better? What's the optimal EQ range to be boosted for a heavy metal snare sound? I'm experimenting but I can't decide. After a while the ears are just used to everything and I just start enjoying the tune. Man, that drummer can bang the crap out of those drums in some places. :)

3 - I'm using subtractive EQ technique and "carving" out space for different instruments. Generally I'll devote about a 40- 160Hz range to one instrument. Or 1.5k to 5k to another. Is that too wide a range to just devote to one instrument. I realize I could just try it out, but really after a while all of it sounds the same. I could throw in some other mp3 and do a comparison but honestly, I can only tell the difference the next day. How would I better approach this?

4 - I panned the thinner and the fatter guitar to opposite sides. They're both playing the same thing. They each have different range of freq's cut down in EQ. Is it better to pan guitar tracks that are double to the same side to make more room for the keyboards on the other side. I know this can be a matter of taste or whatever sounds better. But in general what do most people do in a scenario like this while mixing. And these days especially when everone is talking about doubling their guitar tracks.

I understand for some of these I could just try until I get it right, but I also kind of want to hear others' opinions on how they approach this. When I entered this contest, my goal was to win. Once I heard other entries, my goal changed to try and not fall off the chart. :) I decided that more than wanting to win, I should make this a learning experience. :) So yeah I still care about the top notch compressors being awarded, I want to focus more on mixing better :). BTW, my compressor plug-in in ACID seems to suck. As it never really works no matter the settings. I'm going to hunt for a different compressor online tonite. - Thanks all for your help in advance and my apologies for the long post.
 
To get a louder kick you need to bring the volume up on the kik. Simple. To stop peaking just place a limiter on the kick track. Tha snare is difficult to get a decent sound from. Cant really help there.

Eck
 
Snare will follow a close procedure. There are 2 snare tracks IIRC, and one sounds like top head 'thud' and the other has some snare snap to it. I mixed those two together, EQ'd, ran through 2 compressors with relatively short attack times and 4:1 ratios, then limited and put a touch of reverb on it.
 
There were 4 snares if I can remember. Top, bottom, sample, and top different mic.

Eck
 
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