Holy SHIT!
I was feeling left out of this game because Sonic Foundry Software (which did not support ASIO drivers) forced me to use WDM drivers with my Delta but at 24 bits the recording were USELESS garbled noise. SO I had to use the ASIO drivers and Logic Delta, then import the waves to mix them down in Vegas.
BUT, here comes M-Audio to the rescue with their Beta release of a driver that is supposed to work with ACID 4.0 ASIO drivers. Turns out it also "fixed" the problem with the WDM drivers at 24 bits so I decided to run the Slack test for myself.
I got 7.5 ms of lag at 128 samples and 20 ms of lag at 384.
BUT- and this is the real PISSER.
The recorded .wav file on the second track- the one with the lag was INVERTED!!!! So when I went to slide one to line them up, they cancelled each other OUT!!! Not completely, but enough to make that fix useless without sending one .wav through a phase inverter first.
And for the record, out of respect to the first two pages of this thread- even the 20 ms would have gone unnoticed had it not been for our self-proclaimed resident "retard" that went through all this trouble to show us the truth.
I loved that write-up, Slack. I wish all academic papers were written with that degree of clarity.
I guess it's ASIO for me!
Oh- and system info:
Asus P4B266 w/P4 @ 2.0GHz
1 GB DDR RAM
Two 7200 RPM Seagate drives, 40GB system, 80GB data
LG burner
Delta 1010 (beta driver: 5.10.00.0114x2)
GeForce
MX-400
NIC and IEEE1394 card
Win XP Home w/ SP1 applied
SF
Acid Pro 4.0
SF Vegas Video 3.0
SF Sound Forge 6.0
Logic Delta