Got it, thanks.
So, it would be possible to draw volume automation in a way that would sound like a compressor that's really working?
Well the semantics of "really working " can be confusing because I would normally interperate that as doing some serious gain reduction .( I think that you meant "working like "?)
Usually the way it's done in a DAW (volume automation) results in a gentler , slowish "volume leveler" type of compressor at work. ( Like a rms or opto = slower envelope behaviour. Gentle.
Just get down to the sample level, in other words?
Well if you were to zoom in like mad in a dedicated editor like wave lab I suppose you could get that surgical .... But what I meant was that most folks who draw volume automation in there DAW are going to probably draw w/less resolution and work on a more Macro than micro level. I mean your ear probably isn't going to be able to differentiate if you make a 10db change within 10 milliseconds or something.
One thing this thread has done for me is to make me realize I don't have the first idea about how my software works for even a simple thing like volume/level. Each sample must have a value that translates into volume level. Yes?
The thing to realize here is that each sample is not a signal level( it's called Pulse Code Modulation... it's "coded". An analog signal is continuous ( that is in nature, sound waves) , we humans are the ones who slice it up into descreet samples ( so we can store them ). When we go back from digital sample to analog voltages , the digital to analog converters "reconstruct" things ...... Smoke and mirrors and what not .
Most DAWS are not going to get down to the sample by sample level . You could drop one sample out (completely remove it from the wave , and it can sometimes be inaudable . Clicks are usually caused by more than one sample missing or out of step with each other..............
The important thing to remember is that a sample that you see in a wave editor is'nt
"really" an audio signal . The illustrations that are always presented showing a stair-stepped "digitized " sine wave superimposed over it's a nice curvy sine wave counterpart are just for a generalized , conceptual way that's become popular .
This makes it seem like each bit is a "level " it's not really .. every sample uses all bits . Wav editors are great , but as all the guys are always saying , go with what the flaps on the side of your head tell you .
P.S. compressors and distortion
The main example that is given to illustrate the effects of in harmonic distortion that is generated by a compressor is that you must imagine a sine wave ( and 99.9% of musical signals are not simple sine waves; it's just a way to try and imagine whats happening! ).
Wave shaping distortion happens when the gain element is being told by the attack and release settings to change the levels so fast that there is'nt time for the nice curvature of the sine wave to get through the process intact; so it comes out as a square wave. Square waves have more than one harmonic ( sine waves only have one harmonic ... thats why they sound so simple and pure).
So it's called inharmonic distortion because what come out has harmonics that were'nt there ( they were generated by the process of controlling the signal)
use slower attack and release settings ( or automatic release ) and you will probably do less damage to your signals .( especially when first getting into it)
P.S. as odd as it sounds , a little bit of dabbling in synths and sound design can result in some insights when engineering some audio!!