
arcadeko
Illuminatius Overlordious
version 2 - remixed the drums, raised the cymbals
Retracked the guitars, bass and vocals...

Retracked the guitars, bass and vocals...

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Make sure the drums don't stumble in when they start. Nice strong entry is needed on first count of the measure where they appear. I am hearing some tambourine to give a bit of high end. Don't be afraid of raising up the cymbals in the mix. It is so low heavy as it is. The kick drums timing on the double hits seems better in the second chorus than the first. It wants to push the tempo. Have you played with riding the crash in a chorus to give a constant high fill?
Make sure the drums don't stumble in when they start. Nice strong entry is needed on first count of the measure where they appear. I am hearing some tambourine to give a bit of high end. Don't be afraid of raising up the cymbals in the mix. It is so low heavy as it is. The kick drums timing on the double hits seems better in the second chorus than the first. It wants to push the tempo. Have you played with riding the crash in a chorus to give a constant high fill?
I agree that the cymbals could be emphasized to give this piece a little more shimmer. The guitars are really static...possibly adjust the compressor attack and release times to give the guitar some motion.
Maybe a slight sidechain on the guitars from the kick will make this piece breath in certain areas.
I thought the song was cool. I liked the guitar sound.
The vocals all sound a bit distant. I didn't care for the reverb.
The drums need a lot more sizzle and crack. The snare is dull sounding and the cymbals are back too far in the mix. Cymbals seem to be missing a lot of high end. I liked the drumming though.