B
Bulls Hit
Well-known member
I'm confused here.
Someone mentioned to me that this song I mixed wasn't very loud, so I started experimenting with the buses in my s/w (Guitar Tracks 3).
Say I have 20 tracks, and I mix down to a stereo track 21. I route the 20 tracks to a bus, called Mix1 and I route track 21 to another bus, Mix2. Then I output both buses to a Master bus.
On playback, neither the Mix1 or Mix2 buses is redlining, but the combined signal on the Master bus overshoots by, say 3db.
If I now bounce that Master bus to track 22, on playback the meter goes to 0, and no more.
If I go back and bump up Mix 1 and Mix 2 faders so the Master bus is now overshooting by 6db, and bounce it once more to track 22, on playback the track22 meter still won't go over 0. However the volume is louder than the previous bounce, and the waveform looks like it's been compressed.
Anyone know what's going on here? Does the Bounce function automatically compress a hot incoming signal so the output never peaks over 0?
Someone mentioned to me that this song I mixed wasn't very loud, so I started experimenting with the buses in my s/w (Guitar Tracks 3).
Say I have 20 tracks, and I mix down to a stereo track 21. I route the 20 tracks to a bus, called Mix1 and I route track 21 to another bus, Mix2. Then I output both buses to a Master bus.
On playback, neither the Mix1 or Mix2 buses is redlining, but the combined signal on the Master bus overshoots by, say 3db.
If I now bounce that Master bus to track 22, on playback the meter goes to 0, and no more.
If I go back and bump up Mix 1 and Mix 2 faders so the Master bus is now overshooting by 6db, and bounce it once more to track 22, on playback the track22 meter still won't go over 0. However the volume is louder than the previous bounce, and the waveform looks like it's been compressed.
Anyone know what's going on here? Does the Bounce function automatically compress a hot incoming signal so the output never peaks over 0?