T
timtimtim
Member
With film (video), it's more about the illusion as most are more familiar with the illusion than reality. So sounding natural for all intents is an illusion, and not how it actually sounds. i.e. Drawing attention to the story, and not the distractions. In the studio you generally have one mic per sound source. Out and about, you might have a lavalier, boom mic, shotgun on the camcorder and perhaps a stereo pair near by to capture the ambiance. Even with only ONE subject matter. And mix to taste. Or synthesize the whole thing in post if needed. You are for all practical purposes telling a story, not recording an event. Treating it like an event can reduce the post production, but may be not produce the ideal result. Compromises abound. Time versus budget versus skills versus the world...[/QUOTE]
Actualy you've touched on one point I'm really undecided about - whether to do all dialogue in mono or stereo. I had decided to forget stereo and do it in mono because trying to think about stereo positioning while filming is going to make it all so unbelievably complicated, and also those films I've seen with stereo dialogue have been totaly unconvincing because the voice never appears to come from the actor who's speaking, but from far too far to the left or right because you can't recreate a real stereo world with just 2 speakers, or even with surround sound or anything else, you'd have to have tens of speakers closely spaced each with its own unique soundtrack created by some incredibly complex computer analysis of the output of two microphones fixed either side of a dummy human head, and now I'm starting to ramble cos I'm so tired so I must go to bed.
Actualy you've touched on one point I'm really undecided about - whether to do all dialogue in mono or stereo. I had decided to forget stereo and do it in mono because trying to think about stereo positioning while filming is going to make it all so unbelievably complicated, and also those films I've seen with stereo dialogue have been totaly unconvincing because the voice never appears to come from the actor who's speaking, but from far too far to the left or right because you can't recreate a real stereo world with just 2 speakers, or even with surround sound or anything else, you'd have to have tens of speakers closely spaced each with its own unique soundtrack created by some incredibly complex computer analysis of the output of two microphones fixed either side of a dummy human head, and now I'm starting to ramble cos I'm so tired so I must go to bed.