Metal/Metalcore mix I'd appreciate feedback on!

  • Thread starter Thread starter Steve Henningsgard
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Steve Henningsgard

Steve Henningsgard

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I just finished tracking this band's vox today and I did a mix w/ a super quick mastering job (limiter, multiband, that's about it)

"My Armageddon - BYOFC"
http://www.myspace.com/stevehenningsgard

It's downloadable to get better quality than myspace's player. The biggest issue I had was the drummer's incredibly inconsistent snare/kick 'technique'. He's just a 17 year old kid so give him some slack hah. Let me know what you think!

edit: sorry 'bout the double post, my browser froze and it was giving me a bunch of shit hah
 
Clean. ...(I, think I'm saying that to everyone lately, since I've only been recording live playing..whole band at once in a small room.)

Vocals are in a good spot, not too loud but clear. Guitars are good, the bass, unfortunately bearly audible.. drums good, our drummer is worse than that. :(
Not very refined kickdrum, but I'd guess that hides inconcistency?.. Cymbals maybe a tad low?.. Shit, as I said I've been recording live in small rooms, cymbals are everywhere...
Nice sounding overall.
 
I'll look back into this when you upload this puppy on a serious bitrate ;)

96kbs = p00
 
Blor007 said:
I'll look back into this when you upload this puppy on a serious bitrate ;)

96kbs = p00

Hah holy crap I didn't know they reduced it that bad! I uploaded it at 196 or somewhere up there.

Dammit!

*edit: dude, if you download it, it's at 160kbps!

*edit 2: this guy was so inconsistent with the kick/snare, if I give them more bite, the hard hits kick your ass in a not good way, and the weak ones still don't stand out. We're talking a gigantic difference. What should I do?
 
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I thought it was a requirement for metalcore bands to have inconsistent playing.
 
Mistral said:
I thought it was a requirement for metalcore bands to have inconsistent playing.

In general, I agree, but I'd say it's more true for younger metalcore bands than some of the bigger ones.
 
Guitars are a tad grainy. Just a tad. Maybe cut a tad at 1-2K or 5-8K .Maybe too much distortion used.
Toms are nice.
The stabs at around 3:15 are excellent.
Vocals stick out a little much.
Nice snare. Id like to hear the kick cut through more.

Overall nice mix.
Overheads are nice although sound pretty mahsed in the 128k MP3 conversion.

Green jiblet for you. :)

Eck
 
Blor007 said:
I'll look back into this when you upload this puppy on a serious bitrate ;)

96kbs = p00
Oo, I thought myspace was 128k but used a bad converter. Could be wrong.

Eck
 
Bass drum?

I'm hearing it right now trhu my AKG headphones. Well, I'd like tthe bass drum to sound luder. I mean, in this kind of genre, the power comes from the bass drum... generally is a little "clacky" and it stand out in the mix.

The voice is in the right place and the guitars sound nice. Cool.
 
killthepixel said:
I'm hearing it right now trhu my AKG headphones. Well, I'd like tthe bass drum to sound luder. I mean, in this kind of genre, the power comes from the bass drum... generally is a little "clacky" and it stand out in the mix.

The voice is in the right place and the guitars sound nice. Cool.

Yeah I agree: the problem is this kid is *so* inconsistent with the hits, either the big hits are way too clicky/painful, or the weak ones are a near-inaudible mess.

I was thinking as I listened again that, as I'm mixing ITB, it'd be a cinch to do some volume automation on the weaker hits, eh? Then I could up the hit/punch without risking instant-eardrum-death syndrome with the big hits... hmm.
 
Mistral said:
erm why not just compress/limit them?

Oh they are! I tried compressing the living shit out of 'em, but there's still such a volume disparity it's not even funny. Like, we're talking many decibels difference between fast(ish) double kicks and big rock kicks. It's gonna take some magic.
 
Maybe this is a bit extreme but... (*I put the radiation suit on*) ... you can sample the bass drum in BFD, Drumkit from hell or Reason. You are only copying the kid's bass drum and making it sound... right (*radiation suit still on*)
 
that or compress the SHIT out of them no matter how bad they sound, then drumagog them with new clean samples.
 
Mistral said:
erm why not just compress/limit them?
Theres only so much compression can do. And limiting does not solve the problem in the slightest.
Volume automation or resampling is the best way.

Eck
 
Mistral said:
that or compress the SHIT out of them no matter how bad they sound, then drumagog them with new clean samples.
No need to compress them really. You can use the dynamic function in Drumagog to make the resampled hits more even.

Eck
 
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