is there a way??

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systmovadown

systmovadown

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is there a way to undo effects?
(because i cant undo the effect and my shit is basically fucked)
 
you can always undo effects...but not after u close the session and re-open it .

thats why i would suggest applying ur effects in the multitrack via the FX button ....that way no changes are saved to the wave itself...and u save all the original recordings....and can go back and re-mix whenever u want


thats the only way to go ...
 
I agree with D-Cipher on this one. I would read up and learn how to apply effects in realtime via the Effects tab - basically, it applies the effect(s) in realtime to the track, without permanently altering it. The only time you should permanently alter a track/file would be to trim or repair it.

If you haven't actually quit the program, make sure you have the undo/redo feature checked and set to a decent number of times possible (e.g. 10 undo history).
 
I would suggest in the future, make backup copies of your tracks directly after tracking. Then if you screw up something during mixing...no biggie...
 
D-Cipher said:
you can always undo effects...but not after u close the session and re-open it .

thats why i would suggest applying ur effects in the multitrack via the FX button ....that way no changes are saved to the wave itself...and u save all the original recordings....and can go back and re-mix whenever u want


thats the only way to go ...

This is where good RAM comes in :)
 
That 'do it all in Multitrack using the Effects Tab' is marvelously good advice for everything but reverb. I can run loads of EQ and compression on any number of tracks in multitrack, but as soon as all that reverb math starts to kick in, the computer starts to really labor. Of course, you can use Quickverb instead of Full Reverb in multitrack, but it *still* burdens the computer, plus it doesn't sound as good or do as much as Full Reverb.

So, here's a workaround, which takes time but gets the job done: when you've got all your tracks ready to start mixing, double-space the tracks you want to add reverb to - leave an empty track between all your tracks. That way you can make a clone of the original track and bung it into the empty space above it. Then you take the clone into Edit View and apply reverb to your heart's content. Save what you do. Have a good sleep. Listen again the next day, and if you still like it - great. If you don't like the way the reverb's done, then delete the reverb clone and go through the cloning/reverbing process again. It takes time, but it gets the job done.
 
yeah it directly depends on how much ram u have

I custom built this piece for everything music....I can even run hardcore plugins like magneto on Realtime....


but yeah man set up a folder called projects or somethin...then every time u track something go save all in cool edit, and then create a new folder in ur projects folder for the track ur recording..and just save every raw wav u recorded....make sure u save them as wav's too....dont stoop to mp3 until ur final mixdown if u have to
 
dobro said:
That 'do it all in Multitrack using the Effects Tab' is marvelously good advice for everything but reverb. I can run loads of EQ and compression on any number of tracks in multitrack, but as soon as all that reverb math starts to kick in, the computer starts to really labor. Of course, you can use Quickverb instead of Full Reverb in multitrack, but it *still* burdens the computer, plus it doesn't sound as good or do as much as Full Reverb.

So, here's a workaround, which takes time but gets the job done: when you've got all your tracks ready to start mixing, double-space the tracks you want to add reverb to - leave an empty track between all your tracks. That way you can make a clone of the original track and bung it into the empty space above it. Then you take the clone into Edit View and apply reverb to your heart's content. Save what you do. Have a good sleep. Listen again the next day, and if you still like it - great. If you don't like the way the reverb's done, then delete the reverb clone and go through the cloning/reverbing process again. It takes time, but it gets the job done.

In Audition, when you are finished with the individual track, you can "lock" the track - essentially, this creates a temporary file with the effects applied - thus, the original file is unaltered, and no extra CPU/RAM power is needed. You do have to unlock it, etc. to readjust, however.
 
aaroncomp said:
In Audition, when you are finished with the individual track, you can "lock" the track - essentially, this creates a temporary file with the effects applied - thus, the original file is unaltered, and no extra CPU/RAM power is needed. You do have to unlock it, etc. to readjust, however.
Yeah, that's what I do...Same thing that dobro's doing, but it's quicker and automatic. HOWEVER, if hard drive space isn't a problem, be sure to check the "SAVE LOCKED TRACKS" box in the options so your sessions load super quick instead of with that annoying "locking track x" thing.
 
ooo now ur gettin technical on em ahah

good tip tho i didnt know about that one
 
Yeah, I tried that 'track locking' thing for a while, but it was taking so long to unlock tracks when I wanted to change something (and when I mix, I want to change something all the time - I mean, the name of the game in mixing is tweaking, right?) that I figured it wasn't saving me anything in terms of loading time.
 
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