Is Cubase’s Pitchbend foolishly designed?

  • Thread starter Thread starter geneticfunk
  • Start date Start date
G

geneticfunk

New member
OK, I've just about had it with Cubase's Pitchbend controller lane interface design, and I'm trying to figure out if it's me or Cubase's developers that is/are stupid.

For example, I want to draw a smooth (read NOT quantized) sine wave controller curve, BUT I want to make use of snap while drawing this controller curve. As far as I can tell, there's no way to do this... you can only draw a smooth curve without snap, or you can draw a quantized curve with snap.

Am I daft, or is Cubase's design lame in this area?
 
geneticfunk said:
I'm trying to figure out if it's me or Cubase's developers that is/are stupid.


No, they are German. But asside from that breif stink of chaotic behavior in the 30's and 40's they are generally smart.. Unless they are importing those polish programmers again!
 
Steinberg has only recently been purchased by Yamaha. I believe it was at the beginning of 05 or at the earliest late 04. The development team is still in Germany, though some Japanese innovation couldn't hurt IMHO. Nothing wrong with decent hardware integration and compatibility.

In regards to drawing curves. Not sure what you're trying to get at here. You want selective snap to occur? From my understanding the snap is either on or off. You can't say, choose "snap at ends" as far as I know but is there a program out there that does do this?
 
Basically, I'm trying to draw a smooth sine wave, but I want to make use of snap at the ends. I want to work with sine waves that are quantized in length, but whose curves are smooth.

This seems like a pretty simple request for a program like Cubase to execute... perhaps I'm missing something here. Anyone have any ideas?
 
Use large values for note quantize, but small values (like 1/128th) for note lenght. The lenght setting controls how coarse your curves are going to be. 128th setting is smooth enough, specially concidering that most synths imploy internal contoller smoothing mechanisms anyway.

In fact the Cubase implementation is very flexible. It took a while for me to get the hang of it too. But once you get your head around it, it's really well designed and thought out.
 
Back
Top