Ion iED01 Electronic Drums - Adequate?

  • Thread starter Thread starter bongolation
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I bought one of the Ion kits, not that impressive so far, but mine arrived half broke.

The hi-hat and kick pedals were broke, but even in a working condition, are a joke. I just used one of my tom pads and mounted it upside down and used a real beater to trigger.

The problem I am having is a strong midi latency, I cant seem to figure out why.

It doesnt sound too bad through a amp, but the stock sounds are crap.
 
CavityCr33p said:
I bought one of the Ion kits, not that impressive so far, but mine arrived half broke.

The hi-hat and kick pedals were broke, but even in a working condition, are a joke. I just used one of my tom pads and mounted it upside down and used a real beater to trigger.

The problem I am having is a strong midi latency, I cant seem to figure out why.

It doesnt sound too bad through a amp, but the stock sounds are crap.


Do you have any recordings of the kit yet? Anxious to hear it in action. Thanks!
 
OK, they arrived today and I put them together, somewhat tentatively.

First impressions? They really are the absolute minimum needed to get the job done. They are adequate, but just barely. They are the cheapest way to get (mostly) velocity-sensitive MIDI drum input into the computer using a kit-like physical layout. The "toylike" criticism when compared to more expensive sets is not unfair. They don't seem to be a great per-dollar value compared to their apparently minuscule production cost, but there's no way of getting the mission accomplished for less money, and that may be the bottom line for many. The MSRP on these is outrageously inflated. The typical $275 street price is about the maximum this set could ever plausibly sell for. I don't know if I am going to get the two-pad extension set as it seems the "discount" price of $50 for two of these pads and their hardware is still about twice what the pads look to be worth.

The kit is very small, seemingly fragile and will take some care in use and setup to be solid enough. I think that once the layout and positioning is settled, reinstalling all the clamps with a very little touch of silicone glue in the mating surfaces will make them grip a great deal better without risking overtightening and breaking the plastic fittings. Rubber-like silicone glue is non-hardening, so if you don't go crazy with the quantities, you can undo your work later.

The pads are indeed jarringly hard, even for limited use. I think I'm going to see if I can find a truck inner tube and cut some pad overlays to tack on with with the abovementioned silicone glue and see if that will improve the feel without damping the responsiveness of the piezos.

The most disconcerting discovery was that the pedals (such as they are, and they aren't much) do not appear to be velocity-sensitive. They definitely are not when run through the two pedal inputs on the back of the control box (this set does not use a separate MIDI box after all, but an SR-16 type of head with pad inputs on the back). I do not know if these pedals have piezos inside or are mere switches, or if they can be safely input to the other pad jacks.

It appears that the default volume balancing of the samples in the control head is grossly out of whack, particularly with the full-on kick, but the selections seem to be fully 1-127 adjustable to suit. The default sample selections are pretty awful, but there are a great many others to choose from, so they may be better. I don't intend to use the control box in any recording capacity except a MIDI-through device, and the fiddling can be done in the drum program on the computer, with velocity-layered drum samples of my choice. I will probably get around to tweaking the native settings in the box just to use it for running the kit for practice work.



 
I don't have any recordings yet, but my drummer and I tweaked on them hardcore this weekend and got a decent sound. I finally got it setup to use DFHS, we will see how that goes.

Screw those pedals, get a drum kick and use a pad, tons better.

Ive got to send mine back to get the module replaced.
 
CavityCr33p said:
I tweaked on them hardcore this weekend and got a decent sound. I finally got it setup to use DFHS, we will see how that goes.
How did you do it? Just configure the box "MIDI THROUGH"?
Screw those pedals, get a drum kick and use a pad, tons better.
It would just about have to be. Will the "Pedal" inputs take velocity-sensitive pads? Are the existing pedals piezo, or what? I'm somewhat wary of swapping the ins on these for fear of damaging the module.
Ive got to send mine back to get the module replaced.
:( Funny, I would have thought the module would have been the last thing to break on this set.
 
bongolation said:
(this set does not use a separate MIDI box after all, but an SR-16 type of head with pad inputs on the back

damn, that's the one I thought I was going to get off ebay! when it came, it was an sr-16 layout that had the ion logo on it, and it didn't have inputs on it. they must have made a couple of different designs
 
Well... I got serious about hooking everything up this afternoon to do some testing and I have to report that this kit performs somewhat better than I had hoped. I got it running LinPlug RMIV in Cubase with little hassle by programming the drum module on the kit to "MIDI THROUGH." This software has a velocity-layered set of Tamas with Paiste cymbals that sound OK. I may try a different VSTi program and different drumsets, but I've established that the iED01 set will do what I got it for without much heartache. The big thing I have to do now is get a longer MIDI cable and adjust the drum mapping for a couple of the pads. No big deal.
 
Jarring Pads

Any advice yet how to get those pads feeling less jarring? Let me know. It would be great.
Also, anyone know if one of those kick triggers that you can purchase would work with the ion kit as a replacement for that crap pedal?
Thanks
 
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