Huge influx of idiots to the forum? or just me?

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SonicAlbert said:
Engineers of old could fix the gear they used, could upgrade it, modify it, take it apart and put it back together, and understood how it worked beyond twiddling the dials on the front panel. That to me is "pro audio engineering". Even hobbyists were accustomed to building gear from scratch and modifying gear. While there are certainly people doing that now, I think there is a whole different mentality at work, for the most part.

yes, some of the "learning" was out of "no-other choice" from what i understand. amazing some of those eng. that built their own tube equipment, mixing boards!
Gold Star studios, its amazing....

bleyrad, was doing crazy stuff ..there's still some that tinker. barefoot..ethan..shoot there's many around that still delve deeper.

financially tho, its a hard sell these days as compared to the old "no other choice" days.

I started building a Amplifier...straight 2 channel...pure amp...beefed up materials...so i thought!

soon i realized i'd be spending $$$$..... and still wouldn't have the piece part price perfect and the professional preamp performance probably proceeds my poweramplifiers preamp performance pre-empting price of the planned poweramplifier piece parts I was going to purchase.

so basically i have a bunch of crap in the garage still. the power supplys done. :p
 
COOLCAT said:
yes, some of the "learning" was out of "no-other choice" from what i understand. amazing some of those eng. that built their own tube equipment, mixing boards!
Gold Star studios, its amazing....
Gold Star !!! God, I almost lived at Gold Star. Doc Segal was my first mentor. He taught me his trick of wrapping masking tape around the Tape recorder capstan to make you sound like the Everly Brothers.

We had written a song that we thought would be perfect for the Everly Brothers and we wanted the demo to give them a sense of how it would sound. We had the harmonies down cold, but Doc's tape trick gave us that Everly's vibrato.
 
SouthSIDE Glen said:
The fact is that the more parameters and variables you give a user control over or at least access to, the more they have to know or learn to use them properly. It's as simple as that.

I know that this is going to stir up a lot of anger here, but I firmly believe this to my core: Presets are the enemy of knowledge and the enemy of good technique. If there's a device that one needs to use presets for, that person should not be using that device yet. The use of presets should come AFTER one learns how use the device well without them, not before.

Counterpoint: synths. Sure, it's cool to be able to tweak the parameters, but half the time, you just want a piano sound that's passable. I don't think people should necessarily understand attack/sustain/release/decay before they attempt to use a keyboard unless they're going for a sound where tweaking those values is typically done (e.g. electronica). There's just no point in bothering keyboard players with those particular details (though they probably should learn how to change split points, create their own combinations, etc.).

The entire point of high tech is to help isolate the user from having to understand the mundane details that aren't necessary to get the job done. Sometimes this is carried too far. Presets for a compressor/limiter come to mind. And sometimes people assume that because one device can largely be operated well by amateurs that it follows that all devices should be able to be similarly operated, which, of course, isn't true.

However, for anything beyond a certain level of complexity, trying to set it up without starting from some plausible base settings is nuts. It would be like saying that I shouldn't be allowed to use a computer unless I know how to write an OS from scratch and write my own audio app on top of that. Yes, I could do all those things, given a few years to spend on it, but I doubt most of the folks on this board could say the same. And while it might be useful for advanced users as far as understanding why certain things behave the way they do, it really isn't necessary in order to be able to do an awful lot with computers, up to and including writing fairly advanced software for them.

IMHO, there's a time and a place for presets. It comes into play when the interaction between settings is so complex that it would take hours or days to get started coming up with something sane without them. That said, hardware/software interfaces should be designed in a way that makes it easy to see the individual settings that make up those presets, figure out what they do, and experiment with them, since otherwise people never bother to learn what anything does.

That said, I think every computer should come with the tools needed to write software, and that... at the very least, the basics of how to write software should become easy enough that anyone can do it.

BTW, as a writer (professionally), if I see the word hobbyist spelled "hobbiest" one more time, I think my head may very well explode. :D
 
dgatwood said:
Counterpoint: synths. Sure, it's cool to be able to tweak the parameters, but half the time, you just want a piano sound that's passable. I don't think people should necessarily understand attack/sustain/release/decay before they attempt to use a keyboard unless they're going for a sound where tweaking those values is typically done (e.g. electronica). There's just no point in bothering keyboard players with those particular details (though they probably should learn how to change split points, create their own combinations, etc.).

The entire point of high tech is to help isolate the user from having to understand the mundane details that aren't necessary to get the job done. Sometimes this is carried too far. Presets for a compressor/limiter come to mind.
I agree with that completly. Presets on instruments are apples and presets on dynamic processers are oranges.

It makes sense that if someone wants a "Baldwin grand" sound that they should just be able to dial ip "Baldwin grand" and be done with it. There is absolutely no need to know how the instrument is creating that sound.

Dynamic processors (verbs, compressers, EQs, etc.) are a different fruit altogether. With these one is modifying an already existing sound, not pulling a specific sound out of a library. How that existing sound needs to be modified to get the desired result (if attainable) depends entirely on the nature of the existing sound. Since the existing sound can vary in a literally infinite fashon, the idea of presets is absolutely ridiculous. The exception here is reverb, where the modification is indeed a modeling of a known quantity (large hall, plate, etc.) which can be stored in a preset library.

dgatwood said:
However, for anything beyond a certain level of complexity, trying to set it up without starting from some plausible base settings is nuts.

As for the argument that presets provide good "base settings" from which one can twiddle: the fact is that even manual controls have two to three inherant preset "starting points" already; all the way down, all the way up and (when applicable) center balanced. One can just as easily twiddle from those positions as they can from any factory preset position. And doing it that way has the advantage of allowing the user to actually learn and understand (without consciously trying) just what it means to start the threshold (for example) at infinity and work up through the volume levels, instead of starting at an arbitrary position somewhere in the middle of the waveform and not knowing where or why that position has been selected as a preset.

Ah, but presets are faster; they can get one closer faster than starting from zero, right? Not necessarily true. Think about it; one would have to know which preset will get them closer faster. If they already know that, then they can just dial the controls to that point manually. Certainly faster than scrolling through a menu of preset positions.

dgatwood said:
It would be like saying that I shouldn't be allowed to use a computer unless I know how to write an OS from scratch and write my own audio app on top of that.
That is a misplaced analogy. It's actually more like saying that you shouldn't be allowed to write an OS and an audio app unless you know how to program.

This is yet another reflection of the core problem: people want to think that making a great sounding recording is easy. Well, folks, it's not. Hell, I've been at it in one form or another for a quarter of a century and I still have plenty of room for improvement. The expectation has been set - both by the marketers, and by the pricing itself - that because Joe and Jane Consumer can afford to have a multitrack studio in their home that it somehow equates that it must be as easy to work as it is to buy. Wake up and smell the burnt drink coasters.

This is probably the best reason why we don't have flying cars yet. Imagine if jet airplanes and helicopters were given to The Consumer Family and they were told, OK you can now fly your own personal jet or helicopter. They are given no instructions, but they do have a few trim and autopilot settings. The bodies would be lining up at the morgue. It takes skills to pilot a jet or a helicopter, to do so in all sorts of weather and terrain, etc. There may be computer-controlled presets that will fly them straight and level, or maybe even get them from a pre-programmed point A to point B, including takeoff and landing. But when people want to start flying like Top Gun, or even land safely with a full passenger load on a short runway in a rainy, stiff crosswind, basic computer presets short of AI just ain't gonna cut it.

We *are* reaching a certain level of complexity, as you say, when we start talking about audio processing boxes or algorithms, multitrack mixers and editors, etc. We are, in fact, talking about multitrack audio engineering. That is a complicated task to perform, no matter how you slice it. It is not a job that can be done to any satisfactory results via canned recipes. It's really as simple as that (or should I say as complicated as that. ;) ).

Each one of us has a choice; they can leave it as a hobby, or they can dive in head first and shoot for something at least approaching "pro" quality. Either way is fine, I'm not knocking the hobby aspect of it. I also understand that one may not have to time to learn what a compressor actually does. There's nothing wrong with any of that. It's a whole big world out there with a whole lot more interesting and important stuff to worry about than that crap. Absolutely.

All I'm saying is one cannot expect to invest an hour a week and come out the other end sounding like Quincy Jones. It's just too complicated of a job to do that. And presets are not only not a shortct that will get one there, but they are a diversion that will pull one away from that goal even further.

G.
 
SouthSIDE Glen said:
All I'm saying is one cannot expect to invest an hour a week and come out the other end sounding like Quincy Jones. It's just too complicated of a job to do that. And presets are not only not a shortct that will get one there, but they are a diversion that will pull one away from that goal even further.

And let's not forget that Quincy Jones has talent.

It's not just a matter of learning things and gaining experience. If you don't have the gift you can spend your whole life at it and still not get there. No matter how well you know your gear.
 
SonicAlbert said:
And let's not forget that Quincy Jones has talent.

It's not just a matter of learning things and gaining experience. If you don't have the gift you can spend your whole life at it and still not get there. No matter how well you know your gear.
You're absolutely right, Al.

It's also absolutely true in reverse. Not even Quincy Jones could make something sound like Quincy Jones if he used only presets and hadn't a clue as to what terms like "gain reduction" meant, what effects the "Haas effect" has on multitracking, or exactly why an AT 4050 may be a better mic to use on a particular vocalist than a U87 even though the U87 costs more than four times as much.

Golden ears and creativity are impotent without the knowhow to apply them. Likewise and conversely, all the book learnin' in the world isn't going to help a tone deaf introvert. No question that both talent and knowledge are needed to make a Quincy Jones.

But neither I or anybody else on this board can invest anyone with talent. That's up to their genes and their own investment in time, and as to whether they are just intending to have fun or really trying for the lost chord.

For the former, we can help them out when we can with specific issues. But if they are asking to sound like Quincy Jones, we also have the obligation to let them know that they ain't gonna get it that way, that they shouldn't expect otherwise, and that they shouldn't blame the rest of us for pointing that out to them.

For the latter, all we can do is help impart the knowledge and the importance of the knowledge to them; for without that knowledge, they will never reach their goals, no matter how much talent or how many presets they have.

G.
 
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Wow, I wonder if there is a little jealously among those that didn't have a knowledge base like this when they "started out"?
The Kind of stuff that I have today was UNHEARD of when I started. If you had an 8 track, EVERYBODY wanted you to record them, and you were considered a "small studio". The $20 I have invested in my equipment today would have cost well into the hundreds of thousands back then, and a Behringner (oh no, I said the "B" word) mixer would have been state of the art for a home recorder! There was, as some of you stated, NO ONE to teach you how to use any of it. Tell ya though....imagine how many more really bad albums would have been put out by really bad local bands! Seems there was sea of them even without todays options for home recording. Dead is the small time studio with only 24 analog tracks, and a rack with a few lexicons, a quadraverb, and maybe an eventide if you were paying a little more. Shame really./
...however, even to this day I have NEVER come across a preset on ANY piece of gear that was usable right out of the box!
 
FALKEN said:
I'm sorry but this is bullshit, on multiple levels.

First off, everybody is a "collagist" whatever that means. how many "virtusos" take licks straight from yngwie or van halen?? how is that any different? every musician steals or copys or appropriates or what have you to a certain degree. what you are referring to as "collage" music is, IMO, the most current reporesentation of what has happened all along, based on a newer technology. In a real sense, it is a representation of our society, as it is, today (where data is freely available to be copied); which is what art is all about.

I think you have read what you want to see in my post and not what I've written. Those who make art are often using the inspiration they've found from others. However, the sample-based artists are literally pasting together found (and sometimes further modified) peices rather than creating/re-creating them. If I, as a guitar player, cop a lick from van halen, I've used my own skill and technical talent to PLAY those licks with my hands. Just as an artist, who is inspired by Micheangelo, uses his HANDS to make the technical moves with a paint brusth to re-create the original.

Lastly, if you look at how I concluded my post, you'll find I agree with your conclusions too.

as to technical ability;

you've obviously never seen a turntablist in action, or even tried it. the skill required to take a record and chop new beats out of it as it is playing is so difficult that only a handfull of people on this earth can pull it off. way fewer than can pull off yngwie licks. I could practice with turntables for years and never come close to the skill of say, dj shadow.

You'll see that I, indeed have tipped by hat to the turtablist as HAVING the techical dexeterity to NOT be entirely included strictly in the collagist category. I have seen them in action, I have tried it, and I DO respect them

I kinda think I ruffled your feathers, so you wanted to come back at me with bullshit. Read closer and you'll see that my opinions weren't too far off from yours.
 
SouthSIDE Glen said:
As for the argument that presets provide good "base settings" from which one can twiddle: the fact is that even manual controls have two to three inherant preset "starting points" already; all the way down, all the way up and (when applicable) center balanced. One can just as easily twiddle from those positions as they can from any factory preset position. And doing it that way has the advantage of allowing the user to actually learn and understand (without consciously trying) just what it means to start the threshold (for example) at infinity and work up through the volume levels, instead of starting at an arbitrary position somewhere in the middle of the waveform and not knowing where or why that position has been selected as a preset.

For a dynamics processor, I agree. For a reverb with twenty settings that tweak three or four parallel delays, not so much. To get 80% of the way in a single click (assuming the presets have obvious names that give you a good idea what the result will sound like) is a big win.

It's a fine line.
 
SouthSIDE Glen said:
This is probably the best reason why we don't have flying cars yet. Imagine if jet airplanes and helicopters were given to The Consumer Family and they were told, OK you can now fly your own personal jet or helicopter. They are given no instructions, but they do have a few trim and autopilot settings. The bodies would be lining up at the morgue.
Hey! Not such a bad idea. I'm all for population growth controls :D

The rest of your post... I wish that even synths didn't come with presets. A lot more unique and interesteing sounds would be developed if people were forced to do it themselves. ;)
 
@ ahuimanu:
Some interesting points in your post, and I agree with most of them. However, I think you're oversimplifying the skill required by a "collagist" as you put it. The great ones aren't the ones that simply knick some drum solo, and put it under their tracks. There is a lot of work that goes into creating a whole, including some "oil painting" and "sculpture" ;)
ahuimanu said:
On art...Now, whether there is a correlation between the degree to which the collage artists have the discipline to seek out answers to common questions as opposed to that of "normal" musicians - those who have had to sweat it out learning the mechinics of an instrument - well, that is worthy of investigation. Does the ease of technique required for collage generally influence the problem-solving approach adopted by the collagist?
What exactly do you think is the "easy" part? To be good at whether you're playing an instrument, a turntable (as you noted) or a laptop (live) you have to put countless hours into practicing. And when you're in the studio, you need a lot of discipline and know how, and talent to first even figure out what samples would work with what, and then how to manipulate them... and let's not forget the engineering aspects of creating a finished piece of music. In a sense, it's even more difficult for these guys as they have to wear many different hats as composers, arrangers, musicians and engineers.

I do think a serious investigation of this will reveal that the collagists are less apt to spend as much time deeply learing the tools of their craft in the technical sense. Their art does not require this discipline and thus, they are likely less apt to undertake serious study of their tools when compared to a guitar virtuoso or top recording engineer. In general, the collagist's heroes are not too known for this prowess. However, the collagists do have some pretty top talent in technical areas (Dr. Dre comes to mind). The Hip Hop collagists tend to call these people "producers."

There is a video on the Native Instruments' website of Tim Exile doing a live performance on a laptop (using a Reaktor ensemble that he's built specifically for this purpose). I think you can easily classify him as a virtuoso "collagist" and "laptopist" :D

Here's a (rather short and miserably incomplete) list of top "collagists" that I think would disagree with the "ease of technique" aspect: Amon Tobin, Squarepusher, Venetian Snares, Kid606, Autechre, Lamb, Matmos... and so on. Any of these artists had to have the discipline to both learn how to play their instruments (Squarepusher plays both laptop and electric bass live for example) and be top recording engineers, not to mention exceptional sound designers.

In many ways, the "home studio" "computer as a DAW/musical instrument" revolution has created a completely new breed of people doing music, at least when it comes to electronic music... these people treat the entire environment as one big interconnected musical instrument, which blurrs the line between a musician a composer an engineer and a sound designer. This also brings with itself the sheer complexity and the need for discipline, know-how and talent to operate everything well. Bewildering? You betch'a! But so is sitting in front of a piano 8 hours a day to nail those hellish lines from a Chopin concerto.

I got fed up with giving piano instructions, because 99.9% of my students were looking for instant gratification, w/o putting the necessary work that goes into it. It's the same thing with the newbs that buy a computer and download a bunch of software, and want to be the next Chemical Brothers in a week. How does one explain to them that it's necessary to put in countless hours to develop the chops necessary for it, is--quite frankly--beyond me.

Sorry for the long ramble. With that said, I'm gonna go, put on the headphones and make some noise now :D
 
noisewreck said:
@ ahuimanu:
Some interesting points in your post, and I agree with most of them. However, I think you're oversimplifying the skill required by a "collagist" as you put it. The great ones aren't the ones that simply knick some drum solo, and put it under their tracks. There is a lot of work that goes into creating a whole, including some "oil painting" and "sculpture" ;)
What exactly do you think is the "easy" part? To be good at whether you're playing an instrument, a turntable (as you noted) or a laptop (live) you have to put countless hours into practicing. And when you're in the studio, you need a lot of discipline and know how, and talent to first even figure out what samples would work with what, and then how to manipulate them... and let's not forget the engineering aspects of creating a finished piece of music. In a sense, it's even more difficult for these guys as they have to wear many different hats as composers, arrangers, musicians and engineers.



There is a video on the Native Instruments' website of Tim Exile doing a live performance on a laptop (using a Reaktor ensemble that he's built specifically for this purpose). I think you can easily classify him as a virtuoso "collagist" and "laptopist" :D

Here's a (rather short and miserably incomplete) list of top "collagists" that I think would disagree with the "ease of technique" aspect: Amon Tobin, Squarepusher, Venetian Snares, Kid606, Autechre, Lamb, Matmos... and so on. Any of these artists had to have the discipline to both learn how to play their instruments (Squarepusher plays both laptop and electric bass live for example) and be top recording engineers, not to mention exceptional sound designers.

In many ways, the "home studio" "computer as a DAW/musical instrument" revolution has created a completely new breed of people doing music, at least when it comes to electronic music... these people treat the entire environment as one big interconnected musical instrument, which blurrs the line between a musician a composer an engineer and a sound designer. This also brings with itself the sheer complexity and the need for discipline, know-how and talent to operate everything well. Bewildering? You betch'a! But so is sitting in front of a piano 8 hours a day to nail those hellish lines from a Chopin concerto.

I got fed up with giving piano instructions, because 99.9% of my students were looking for instant gratification, w/o putting the necessary work that goes into it. It's the same thing with the newbs that buy a computer and download a bunch of software, and want to be the next Chemical Brothers in a week. How does one explain to them that it's necessary to put in countless hours to develop the chops necessary for it, is--quite frankly--beyond me.

Sorry for the long ramble. With that said, I'm gonna go, put on the headphones and make some noise now :D

Hey noisewreck,

I agree that there are collagists who have a keen eye, artistic gift and God-given talent - no question. I also realize that software is a tool that requires some skill and discipline to be adept.

However, I stand by my assertions that, as in your case of piano lessons, those who made the original notes and music had to work MUCH HARDER to coax art out of their medium.

The great collagist has a keen sense of texturing and mixtures and the great instrumentalist (yes, I'll go ahead and let the turntablist into this group) has acute command of their instrument.

However, I'll abide by this in terms of technique:

work involved in mastery of traditional instrument > work involved in electronic/collagist music.

However, as I said in my original post, it is hard to refute this:

art made by instrumentalist == art made by collagist

Art is too subjective to say otherwise.

The main subject in the discussion was partially discerning whether Rap/Hip-Hop newbies were too lazy to look simple things up. While I think that is gross over-simplification, the primary MEDIUM for the music backing Rap/Hip-Hop/Dance/Electronica is technology which facilitates collage techniques and methods.

By and large, the sample or sequenced synths back these musics. Some, such as dance/electronic, can approach modern symphony in terms of arrangement and technique (usually, the composer is not playing most parts him/herself). Whereas many Hip-Hop/Rap artists are cleverly re-arranging found sounds and clips to make (in some cases) new statements.

HOWEVER, the moaning here on the part of the old guard largely has to do with questions about basic recording/engineering. These are the skills required to get the ORIGINAL PERFORMANCES that so many collagists rely on to weave their tapestries. So, it could make sense that a newbie collagist artist would not tend to know as much about mike placement and other tecniques invovled with recording engineering as the collagists' pallete is filled with many "colors" which are already developed and processed.

I don't know if fact backs up my claims that collagists don't have to work as hard for their art, but logical reasoning makes this claim a fair matter for debate.

I suppose I am trying to control for whether or not art is being made and focusing on the technique and discipline required for different genres. The guy who wants to record the next guitar shredder classic will have likely invested a disproportionately larger blocks of hours to be ready to catpure his art than someone who is making beats and textures. The guy used to putting in long hours may have learned to become more self-sufficient.

The shredder guitarist is likely having to master music theory, finger tecnique, fretboard technique, and the management of 6 x 24 options at a time. Then the shredder has to master the equipment required to produce his sounds and to record his sounds.

I think the collagist puts in less time at the technique end and perhaps more at the sounds production and recording portions.

I think the important part are the questions and the discussion we have trying to answer them - I don't believe there are really any "answers" to this stuff.

In the end, we each have the freedom to simply ignore questions we think are rooted in laziness and a lack of will for self-improvement.
 
ahuimanu said:
The shredder guitarist is likely having to master music theory, finger tecnique, fretboard technique, and the management of 6 x 24 options at a time. Then the shredder has to master the equipment required to produce his sounds and to record his sounds.

I think the collagist puts in less time at the technique end and perhaps more at the sounds production and recording portions.

What youre not understanding is that hip hop/electronic music doesnt simply put clips together. That why I dont agree with this term collagist. If there was a song made purely using pasted clips, that would be a collage. It doesnt allow for the fact that most of the instruments are manipulated processing-wise and played on electronic instruments, not simply looped. See you dont know how its made so youre making assumptions based on what you remember hearing...its a really intolerant attitude to have. I think your opinion, isnt based so much in an honest assessment of the art form as a desire to place your specific music preference above one that you dont particularly care for because youre not familiar with it. Its the american way


Oh and about home recording, seriously, if you can make a product sound good to the average ear, and you can sell it, who cares about what a professional engineer knows or can do? yeah, he might take 20 times the money you were gonna otherwise spend and make it sound better than you could, but if you have to record out of your frickin house, is it really worth it?

I know lots of people who sell their homemade albums 5 and 8 bucks a pop just standing around at malls or on corners and make 250 dollars a day while promoting thier product, and it sounds good. So whats the point? If you can afford it, sweet. But its like cmon man, 70 dollars an hour? So i can hear this amazing clarity I dont even need to sell and make enjoyable music?

I'll give you a perfect example. 7 or 8 years ago this group from detroit most of you probably never heard of Slum Village made an album called fantastic on maxell tapes with xerox paper sleeves. it sold for ten bucks and everybody bought it. It sounded fucked up, like it was recorded from an MPC to a cassette deck. Maybe it was. But the music was so good nobody cared. And they got a record deal off it. And are on thier fifth commercial album.

So chill on the hatred
 
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This thread is a collection of the longest posts I think I've seen around here. Almost every post is taller than my laptop's screen.

Tim
 
Timothy Lawler said:
This thread is a collection of the longest posts I think I've seen around here. Almost every post is taller than my laptop's screen.

Tim
Get a taller laptop then..... :D

Sorry, Tim...I'll leave now. I spoke many moons ago, but keep coming back......Sorry.
 
As someone who came to the site fairly early on,I feel that I'm living proof that idiots are not a new phenomena here!
 
As someone new to homerecording, I will apologize now for asking dumb questions. I try really hard to find the answers on my own, but sometimes get stumped. And I am very thankful for any, and all help that I am given by any member of this board. I try and state this to anyone who answers my questions, and I hope any person who asks a question is thankful to the more knowledgable people that take the time to help them. It is very much appreciated.
Robert
 
ahuimanu said:
HOWEVER, the moaning here on the part of the old guard largely has to do with questions about basic recording/engineering. These are the skills required to get the ORIGINAL PERFORMANCES that so many collagists rely on to weave their tapestries. So, it could make sense that a newbie collagist artist would not tend to know as much about mike placement and other tecniques invovled with recording engineering as the collagists' pallete is filled with many "colors" which are already developed and processed.

I don't know if fact backs up my claims that collagists don't have to work as hard for their art, but logical reasoning makes this claim a fair matter for debate.
If you haven't done already, please take a look at the Tim Exile interview and the video. I think it will be an eye opener ;) http://www.native-instruments.de/index.php?id=timexile_us&lcd=1

I understand your point about the skills required to record the original performances that the "collagists" use (like Altaire, I don't like this term as it oversimplifies things, but I'll humor you on this). And yes, most likely a newbie collagist wouldn't know a thing about mic placement, and probably some of the more experienced and well known artists wouldn't know much about it either... but that's not the point. It is not necessary for these people to know about mic placement, just like it is not necessary for a pianist to know about a cellist's bowing techniques. To further the analogy, by saying that because the collagists don't have to deal with mic placement and such have easier time is like saying that pianists have an easier time than cellists (or violinists. or oboists) because the notes are readily visible on a keyboard, and it's much easier to make a sound on a piano compared to an oboe.

See, the thing you're missing is that when making conventional recordings, you got people with some very defined set of skills. You have the musicians who know how to play their instruments (which assumes that they've spent countless hours practicing), and you have engineers who know stuff about mic placement, what mic to use when, what compressor to use when and why, have a keen ear for placing sounds where they belong, and all that good stuff (which also assumes that they've spent countless hours practicing). In the case of the electronic musician, by the nature of the beast all those disciplines are rolled into one. It is ignorant to say that one is easier than the other. The requirements are different, but not necessarily easy.

Another thing that I'd like you to keep in mind is that many of the "real" engineers have been approaching those "collagists" to learn from some of the techniques developed by them... Linkin Park's engineers for example went to BT to learn about his "stuttering" techinque... then used a watered down, over simplified version of it. The hip/hop artists were the first to get those gargantuan basses sitting so that they were prominent, yet didn't eat all the other sounds up. You hear the influence of the electronic artists in current mainstream tunes all over the place (albeit in their watered down, made-for-the-masses forms). BTW the last comment in parenthesis was not meant as a jab towards the talented engineers that worked on these tunes, it was a jab towards the big record companies that require their engineers to water things down, and then overcompress and limit shit to the smithereens. So, instead of moaning, the "old guard" should be more open minded, as there is a synergy between the two disciplines and both influence and affect one another. They shouldn't be seen as adversaries, but legitimate partners in crime.
 
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