M
Mike Freze
New member
How Can You Sound Original If Everone Uses The Same Virtual Instruments & Synths??
Hey! I was just reading all this wonderful advice on one thread about miking amps vs. the sim alternative.
The problem I have with any virtual instrument, softsynth, simulators, etc. is this: how can any of these synthesized/digitalized sounds or instruments capture as unique of sound as a real guitar, real amp, a good mic, and that all-important variable called room ambience?? If everyone used all the great sims and virtual instruments out there, pretty soon hundreds of people's recordings will sound very much the same. Why? Because you can't duplicate the room ambience on a computer exactly like your own recording environment: every room, every building, every acoustical setup will vary from place to place when recording live. Not to mention the fact that every guitar, amp, and mic (if they are good quality) has it's own tonal sounds, responses, depth, and dynamic range unique to those instruments COMBINED with the uniquness of the room you record in.
It's difficult getting tracks of real instruments, amps, hardware effects pedals, etc. to blend naturally with midi tracksw in the same project made up of virtual instruments, softsynths, sims, direct recording, and so on. If you listen closely, it's easy to hear which tracks are "synthesized" and which ones are the real deal (audio instruments and hardware effects). This is true especially when there is an inconistent sound with the software stuff and the consistency of all the audio tracks you recorded using the same room ambience. The midi tracks tend to sound flat, thin, mechanical, too dry compared to the all audio tracks.
If the virtual instruments, amp sims, and software effects truly duplicate the live, audio sound, then why do people still like to hear live bands with real instruments and amps? Why do commercial recording studios still use studio musicians and real hardware equipment to record with? Why haven't all the amp manufacturers, guitar manufacturers, and hardware effects companies gone out of business??
Does this make sense to anyone?
Mike Freze
Hey! I was just reading all this wonderful advice on one thread about miking amps vs. the sim alternative.
The problem I have with any virtual instrument, softsynth, simulators, etc. is this: how can any of these synthesized/digitalized sounds or instruments capture as unique of sound as a real guitar, real amp, a good mic, and that all-important variable called room ambience?? If everyone used all the great sims and virtual instruments out there, pretty soon hundreds of people's recordings will sound very much the same. Why? Because you can't duplicate the room ambience on a computer exactly like your own recording environment: every room, every building, every acoustical setup will vary from place to place when recording live. Not to mention the fact that every guitar, amp, and mic (if they are good quality) has it's own tonal sounds, responses, depth, and dynamic range unique to those instruments COMBINED with the uniquness of the room you record in.
It's difficult getting tracks of real instruments, amps, hardware effects pedals, etc. to blend naturally with midi tracksw in the same project made up of virtual instruments, softsynths, sims, direct recording, and so on. If you listen closely, it's easy to hear which tracks are "synthesized" and which ones are the real deal (audio instruments and hardware effects). This is true especially when there is an inconistent sound with the software stuff and the consistency of all the audio tracks you recorded using the same room ambience. The midi tracks tend to sound flat, thin, mechanical, too dry compared to the all audio tracks.
If the virtual instruments, amp sims, and software effects truly duplicate the live, audio sound, then why do people still like to hear live bands with real instruments and amps? Why do commercial recording studios still use studio musicians and real hardware equipment to record with? Why haven't all the amp manufacturers, guitar manufacturers, and hardware effects companies gone out of business??
Does this make sense to anyone?
Mike Freze
