Its especially difficult to do with only 4 tracks. Typically on the vocals are done where the loud parts are recorded on seperate tracks and soft parts are done on separate tracks, then after every thing is recorded you ride the faders during mixdown as far as controlling changes in volume. The only think you can do is practice your singing more. You could use a compressor to squish the crap out of your loud vocals.
If the music your doing is like Papa Roach and Disturbed, your going to have to practice how to sound like your screaming when your really not that much louder. Pull the mic ultra close when doing the soft parts and pull it back to 1/2 of your arms reach (10 to 15 inches) for the loud parts. Id put the compression at 4:1 with fast attack and medium slow release for starters. If you must use eq, try to figure out what your voices center frequency is, see where it fits relative to the center frequency to the backing tracks, sometimes who have to pitch the song differently to find the niche.
Try printing this list out...Its from a Mastering Engineer who tried to help clarify eq starting points for most music.
Its just guide though.
400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.
800Hz
1. Increase for clarity and "punch" of bass.
2. Reduce to remove "cheap" sound of guitars.
1.5KHz
1. Increase for "clarity" and "pluck" of bass.
2. Reduce to remove dullness of guitars.
3KHz
1. Increase for more "pluck" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars.
5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack ( foot / toms).
3. Increase for more "finger sound" on bass.
4. Increase attack of piano,
acoustic guitar and brightness on guitars (especially rock guitars).
5. Reduce to make background parts more distant.
6. Reduce to soften "thin" guitar.
7KHz
1. Increase to add attack on low frequency drums ( more metallic sound ).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more "finger sound" on acoustic bass.
5. Reduce to decrease "s" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars,
acoustic guitar and piano.
10KHz
1. Increase to brighten vocals.
2. Increase for "light brightness" in
acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease "s" sound on singers.
15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real.
Peace,
SoMm