I have reason and fruity, and I would NEVER argue that Reason is better for drums. It has probably the worst piano roll implementation I've ever seen, and Redrum is far too limiting. Try setting up a drumset with 50 drum samples, it's a nightmare. In Fruity you can magle any single sample on a sample channel in any way you want, by adjusting the cutoff, resonance, multiple envelopes, pitch, and grouping unlimited sample channels to cut each other off, reversing samples, individual delay lines for each sample channel, etc. In short, Fruity gives you a huge range to work with for each and ever drum sample, and the ability to use hundreds of them. In contrast, I find Redrum extremely limiting. To get any kind of decent kit going, you need to add multiple instances to a song. And then, the ability to tweak samples is just not well enough supported, and different even from channel to channel.
The only thing that Reason does very well is the Subtractor synth, now that's a monster. Everything else at this point is disposable. Fruity has a better sampler implementation (the soundfont player), far better drum channel supprt, a better sequencer, better effects, and far more expandability. In the next version of Reason, I saw that they have a much better sampler, but it's not available yet. Meanwhile, Fruity does all kinds of stuff that is insane.
I have to laugh at your "no fruity please." The idea that a software sampler/sequencer, or as you call it, "drum machine," is "made for" a certain genre of music is ignorant. In a software drum machine, you can put in any samples you want, and no one is forcing you to program house beats.