An Imperfect World
Yes, I agree that I will have to work from a somewhat comprimised position in this project, no matter which way I slice it. Such is the nature of this beast.
Yes, I can "return" each track to close to original condition by turning off effects, removing pan and volume envelopes, etc. before performing the exports. This still (I would think) fall a little bit short in that it doesn't account for imbedded overdubs, alternate takes or hard-rendered non-realtime effects. Short of tracking down and IDing the original sources, I'll just have to work with what he gives me in the timeline. I'll just have to make the calls "as I sees dem" as to when or where it may be worth tracking down the origial recordings vs. simply accepting what he has put in his timelines as "good enough" and going from there.
As to the idea of rendered, non-realtime effects "writing over" the originals, I may not be entirely correct here (my knowledge is based solely on one short session spent exploring and learning GT2 for the first time), but it appears that in at least *some* situations, the original WAV file is not written over, but rather a second, rendered file is created and used in place of the original. In one expiriment where I was watching the creation of files in the Data directory for GT2, I made a sample recording and watched the WAV file appear in the directory (with the RC prefix in the filename). I then performed a normalization (just as a test) on that clip and saw a *second* WAV file appear (with the MX prefix). The original WAV file did not disappear, it just apparently was no longer being used in the timeline.
This rendering to a new file would make sense, if that is how GT2 does things for non-RT effects. It would keep to the paradigm of non-destructive editing and - theoretically at least - keep a path open to undo-ing the rendered effect and being able to return to the original.
As to the option for being able to save project files under a user-described name or filepath, that appears to be something that Cakewalk did not fully implement until sometime after GT2. As far as I can tell, GT2 allows such naming and saving for the project "work file" and "bundle file", but no such provision exists for the "data files" (the actual WAV files)...with the exception of the option that you guys kindly led me to of mixing down/exporting timeline tracks to newly rendered WAV files.
And no, I have not had the opportunity to work with SAW yet. I current do most of my work with Sonic Foundry (now Sony) Vegas and Sound Forge and with Cool Edit Pro (now Adobe Audition.) Previous to that I also used Cubase VST regularly, though it has been a while now since I worked in a Cubase environment. I have also had some limited previous experience with ProTools.
My reference to EDLs is an old force of habit of mine

I used to work for D-Vision Systems and Discreet Logic as part of the engineering team that designed what was at the time the first broadcast-quality non-linear video editor for the Windows platform. It was, in effect, meant to be to WindowsNT what the Avid system was to the Mac platform. So my history includes just as much editing and engineering in video as it does in audio. In broadcast video editing at the time (over 5 yeas ago now), it was just as - if not more - important to be able to use your video NLE system to generate standard-format EDLs (typically Sony or CMX format) that you could take to a pro editing bay with our original tapes as it was to print an edited program directly from the NLE. It got to the point whereI was dreaming the term "EDL" in my sleep, and I have - for better or worse - come to use the term "EDL" as a generic term for any time-based edit list data file.
Technically, you could call the project "Work file" in GT2 it's own proprietary format EDL file. Accordingly, in Sound Forge, the ".sfk" files that it generates for each WAV you edit are it's own version of an EDL file. Most other non-linear (i.e. graphic timeline) editors use some type of EDL file as well. Many of the better editors include the options to export to common "Rosetta Stone" EDL formats such as Sony and CMX, allowing you to move editing projects and source files (or tapes, for those of us old enough to remember

) from studio to studio without worry of what type of editing gear or software they used.
So please excuse this humble one for perhaps over- or maybe even mis-using the term "EDL" as a generic term. It is an old force of habit that this old dog finds hard to break
G.