This is meant to be a guideline to help get you started. This is NOT meant to be a cookie cutter solution to everything. Remember, if it sounds good, it IS good.
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Kick Drum - Boost at 80hz, cut around 350-400hz, (removes "cardboard" sound) and beater smack is around 2-4 k.
Snare Drum - Fatness at 240 hz, crispness at 5k
Hats/Cymbals - Gong sound at 200hz, shimmer/air between 8-12k.
Toms - Boom between 60 and 200 hz, scoop out 100hz to 4 khz, attack at 5k.
Bass - Boost between 80 and 150 hz. To make a passive bass sound active, scoop around 350hz. Boost 800hz for clarity or punch and the slappin' poppin' thing is around 2.5k.
Electric Guitar - Rolloff at 80hz, cut at 800 hz to remove "cheap" sound, and edge is around 2.5k
Acoustic Guitar - Bottom at 120hz, body at 240hz, clarity at 2.5 to 5k
Piano/Organ - Just like acoustic guitar except piano might need a little boost around 10k.
Vocals - Scoop at 240hz. if muddy, boost at 4k for presence and anywhere above 8k to brighten (sibilance is between 8 and 10 k).
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Good Luck, hope it helps ;]
Smoove
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Kick Drum - Boost at 80hz, cut around 350-400hz, (removes "cardboard" sound) and beater smack is around 2-4 k.
Snare Drum - Fatness at 240 hz, crispness at 5k
Hats/Cymbals - Gong sound at 200hz, shimmer/air between 8-12k.
Toms - Boom between 60 and 200 hz, scoop out 100hz to 4 khz, attack at 5k.
Bass - Boost between 80 and 150 hz. To make a passive bass sound active, scoop around 350hz. Boost 800hz for clarity or punch and the slappin' poppin' thing is around 2.5k.
Electric Guitar - Rolloff at 80hz, cut at 800 hz to remove "cheap" sound, and edge is around 2.5k
Acoustic Guitar - Bottom at 120hz, body at 240hz, clarity at 2.5 to 5k
Piano/Organ - Just like acoustic guitar except piano might need a little boost around 10k.
Vocals - Scoop at 240hz. if muddy, boost at 4k for presence and anywhere above 8k to brighten (sibilance is between 8 and 10 k).
-------------------
Good Luck, hope it helps ;]
Smoove
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